*WIP* Chex Quest: World Trek

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Re: *WIP* Chex Quest: World Trek

Postby Tapika » Tue Jul 14, 2009 1:47 am

Oh. :oops:

I looked. Maybe I'll use the Simple Snow, but nothing else.
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Re: *WIP* Chex Quest: World Trek

Postby Captain Ventris » Tue Jul 14, 2009 7:06 am

Tapika wrote:You know, I'm going to get so flamed for this. I think he's well-known... but WHO IS Tormentor? ><;

Nah, since you are presenting a CQ wad, we understand that you are an immigrant from the CQFF. ;)
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Re: *WIP* Chex Quest: World Trek

Postby Tapika » Fri Jul 17, 2009 3:12 am

Does anybody have anything else to say about my mod? ^^;
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Re: *WIP* Chex Quest: World Trek

Postby Captain Ventris » Fri Jul 17, 2009 8:36 am

I liked it, though the enemy count could be raised somewhat.

I noticed that melee flemoids spit slime balls over a small distance. What I suggest for that is giving those flemoids a meleerange.

In DECORATE, that would be:

meleerange 20

Or 30. This way, they would attack before being point-blank, making them a little more dangerous. The slime-splosion effect of the Flem Mine and Flembrane were pretty cool, and a neat idea. I liked that a lot. However, the Flembrane can kill you in one hit, and in the small space you have to fight him in, it is difficult to dodge.

And in the third level, the enemies being partially submerged in snow was a nice touch.

Good use of the limited textures available to CQ wad makers, nice level design.

Overall, good job, and I hope to see more!
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Re: *WIP* Chex Quest: World Trek

Postby X-CrAzYkInG-X » Sat Jul 18, 2009 5:53 pm

wow this looks great man. i like the maps and the textures. this fits great. gud job :thumb:
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