*WIP* Chex Quest: World Trek

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*WIP* Chex Quest: World Trek

Postby Tapika » Sat Jul 11, 2009 3:39 pm

Hey guys, remember me? The guy who tried to make Chex Quest: Project Z a while back? Well, that flopped. This is my new project!

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This is made off the groundwork of the original project and significantly aided by the subsequent release of Chex Quest 3!

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It sends you all over the World to different places to stop the invasion of the Flemoids! There are 3 levels, one of them incomplete.

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Here is the plot.

Fred Chexter has been relaxing for two years. He has been temporarily dismissed from his job for a year now because of his well-earned rest. He is staying at the Sunny Raisin Hotel on Ralston. However, his Cell-Pod starts bleeping. He presses the button...
A set of co-ordinates pop up on the screen. He recognises them as the IFOC Ralston Laborotory! The Chex Warrior swears under his breath and puts the Cell-Pod down. He is walking to the main building to pay before leaving when Flemoids start invading the sunny resort! He runs back to his hotel room to get some Zorchers...


Image

Here is the download! Please suggest ideas for the next release.

Thanks!
~Tapika
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Re: *WIP* Chex Quest: World Trek

Postby Ethril » Sat Jul 11, 2009 7:41 pm

Haven't downloaded it yet, but (almost) anything Chex Quest-related is, by default, awesome. Good job. ;)
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Re: *WIP* Chex Quest: World Trek

Postby Deimus » Sat Jul 11, 2009 10:22 pm

wow, by the looks, it fits like a glove.
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Re: *WIP* Chex Quest: World Trek

Postby Tapika » Sun Jul 12, 2009 2:05 am

Thanks, you guys! ^^;

Yeah. I tried to make it the same difficulty CQ2 was, going up towards CQ3 in the later levels.

Did you know: I only made four textures in any of those images, one of them was the title screen text and two of them were skys? =P
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Re: *WIP* Chex Quest: World Trek

Postby Enjay » Sun Jul 12, 2009 3:17 am

I thought that the skies looked new - but in keeping with the Chex art.
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Re: *WIP* Chex Quest: World Trek

Postby Tapika » Sun Jul 12, 2009 4:59 am

They were all edits of CQ1 skys.

Also, E1M2's sky was in CQ3's variant of CQ2.
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Re: *WIP* Chex Quest: World Trek

Postby Mr.Green » Sun Jul 12, 2009 9:52 am

Ah,finally a tc for Chex Quest! :)
For the screenshots,I would see more slime scum on some places.
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Re: *WIP* Chex Quest: World Trek

Postby Tapika » Sun Jul 12, 2009 2:22 pm

Well, it's not the first. =P

Thanks. The resort has only just been invaded, and level two has enough slime scum in other places...
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Re: *WIP* Chex Quest: World Trek

Postby Project Dark Fox » Sun Jul 12, 2009 2:53 pm

I'm a little curious as to your decision to make this an IWAD. Running it as a PWAD for CQ3 works just fine and will save everyone a shit-ton of bandwidth. For only a few sprites and textures you could get this under a couple megs and let others pick up CQ3.

What I did play was fun but very, very short. I hope to see a little more. :)
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Re: *WIP* Chex Quest: World Trek

Postby Tapika » Mon Jul 13, 2009 1:17 am

Thanks! This WAD will probably only be as long as 5 levels like CQ1, 2 and 3 were. But thanks for the good comments!

I decided to make this an iWAD because it seems neater then having pWAD spaghetii messing it up.

Also, I renamed every single Flemoid graphic for organisation purposes. :P
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Re: *WIP* Chex Quest: World Trek

Postby Shadelight » Mon Jul 13, 2009 1:35 am

Tapika, I think that snow map in the third shot could benefit with snow things from Tormentor's site.
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Re: *WIP* Chex Quest: World Trek

Postby Tapika » Mon Jul 13, 2009 6:00 am

You know, I'm going to get so flamed for this. I think he's well-known... but WHO IS Tormentor? ><;
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Re: *WIP* Chex Quest: World Trek

Postby Enjay » Mon Jul 13, 2009 6:10 am

Yup, about as well known as you can get in this community

http://www.doomworld.com/idgames/index. ... asc&page=1
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Re: *WIP* Chex Quest: World Trek

Postby Tapika » Mon Jul 13, 2009 7:20 am

Woops! :P

BlazingPhoenix wrote:Tapika, I think that snow map in the third shot could benefit with snow things from Tormentor's site.


Are you kidding me? When I checked the WAD only one sprite was fitting AND in the correct style, and it was a tree and it still needed work. Heck, that WAD looks like a Jokewad to me when I just look at the sprites.
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Re: *WIP* Chex Quest: World Trek

Postby Shadelight » Mon Jul 13, 2009 2:26 pm

I'm not talking about his X-Mas Deathmatch wad. It's under the resources part of Realm667.com
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