Cool mods people might have missed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: Cool mods people might have missed.

Postby AVGN » Wed Jun 30, 2010 6:29 pm

Great job on dodgeball fuzzball it was a great experience!! Nice job to all ur work! and i'm sorry i'm unfomiliar with this captaitoenail but I'm sure he contributed alot of the goodies too! so both of u tumbs up!
Last edited by AVGN on Wed Jun 30, 2010 6:54 pm, edited 1 time in total.
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Re: Cool mods people might have missed.

Postby NeuralStunner » Wed Jun 30, 2010 6:46 pm

AVGN wrote:captainfingernail
:bang:
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Re: Cool mods people might have missed.

Postby ZDG » Thu Jul 01, 2010 11:49 am

AVGN wrote:captainfingernail

Is that a mistake is was it actually a lame joke/dumb pun?
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Re: Cool mods people might have missed.

Postby Project Dark Fox » Thu Jul 01, 2010 9:12 pm

NeuralStunner wrote:
AVGN wrote:captainfingernail
:bang:

I have an idea. Let's use the Add Foe option in his profile and ignore his posts. :D
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Re: Cool mods people might have missed.

Postby mancubus » Mon Jul 05, 2010 4:44 pm

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Re: Cool mods people might have missed.

Postby TheDarkArchon » Mon Jul 05, 2010 8:59 pm

OK, it's becoming increasingly clear that the kind of things that should be posted here should be clarified because apparently there's enough people who can't grasp the concept of the thread: It's supposed to be "Cool mods people might have missed"

Cool - The mod has to be good. Though this is subjective, I think it can be generally agreed that stuff like this isn't good.

Mods - This has to be a mod, not a resource WAD or a new monster (by itself) or anything like that. Generally, anything that affects the game that isn't just for testing something counts, or at least it does in my book. See the the post above this one for an example of something that doesn't really count as a mod.

People might have missed - It has to have slipped under the radar for one reason or another. Broadly speaking, anything that is widely referred to an acronym doesn't count, nor does anything by the forum regulars count, nor do things that feature in Doomworlds 10 years of Doom features or the Cacowards, nor do any of the famous megaWADs such as the Hell Revealed series, the Scythe series, Alien Vendetta, Requiem etc. etc. - Scoredoom, Legacy of Suffering, KDiZD and UTNT are all examples of things that aren't supposed to be here. We all know about them already.
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Re: Cool mods people might have missed.

Postby Xaser » Tue Jul 06, 2010 2:30 am

Hehe, the post used to link to ZPack. Kinda hard for a community to miss its own mod... :P
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Re: Cool mods people might have missed.

Postby CaptainToenail » Tue Jul 06, 2010 5:38 am

AVGN I made this avatar just for you :wink:
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Re: Cool mods people might have missed.

Postby Mr.Green » Thu Jul 15, 2010 7:38 am

CaptainToenail wrote:AVGN I made this avatar just for you :wink:

Looks like Doom's demon :P
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Re: Cool mods people might have missed.

Postby Zenon » Thu Jul 15, 2010 8:51 pm

A mod that has been missed is RTC-3057

In fact, it seems that even the makers of the mod have missed it. (AFAIK, They've been making a Doom3 mod instead of working on one of the most Anticipated ZDoom mods of all time)
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Re: Cool mods people might have missed.

Postby TheDarkArchon » Thu Jul 15, 2010 9:21 pm

Cyberdemon2006 wrote:A mod that has been missed is RTC-3057


I wrote:nor do things that feature in Doomworlds 10 years of Doom features or the Cacowards [count]
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Re: Cool mods people might have missed.

Postby Project Dark Fox » Fri Jul 16, 2010 1:01 am

Fuckin' recolors, they never seem to get a clue, do they. :P
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Re: Cool mods people might have missed.

Postby Lioyd_Irving » Fri Jul 16, 2010 12:37 pm

Anyone still have my old graffiti mod ? It's in my old drive and I'd like to get it back, but the upload link has expired.

I'm asking here because I thought it wasn't worth making a topic and well, it's a little bit relevant.
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Re: Cool mods people might have missed.

Postby TheDarkArchon » Fri Jul 16, 2010 12:46 pm

Project Dark Fox wrote:Fuckin' recolors, they never seem to get a clue, do they. :P


Either that or they pull vital clues out of their ass and save the day. Or have "fun times" with whatever character the maker has the hots for.
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Re: Cool mods people might have missed.

Postby ZDG » Sat Jul 17, 2010 3:13 am

Lioyd_Irving wrote:Anyone still have my old graffiti mod ? It's in my old drive and I'd like to get it back, but the upload link has expired.

I'm asking here because I thought it wasn't worth making a topic and well, it's a little bit relevant.

I have it :D If you want, i can upload it to DRDteam.
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