Survival Doom - A Tech Demo Released!

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Re: [WIP] Survival Doom

Postby Enjay » Sat May 16, 2009 5:46 pm

This looks really impressive. The mental calculations to get the angles right are making my head spin - even with your elegant solution.
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Re: [WIP] Survival Doom

Postby Nightmare Doom » Sat May 16, 2009 6:35 pm

I really hope you can add the juicy gore from pre-RE4 Resident Evil games (like blowing up heads/legs/torsos/etc and pools of blood on the corpses) which made Resident Evil a good game.
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Re: [WIP] Survival Doom

Postby Penguinator » Sat May 16, 2009 10:32 pm

Damn, that really looks like good ol' Resident Evil. But you can't have RE without badass boss battles. Like Nemesis. *nudge* :)
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Re: [WIP] Survival Doom

Postby Ixnatifual » Sun May 17, 2009 6:07 am

Looks very cool, although I fear the static cameras will make it very frustrating to play.
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Re: [WIP] Survival Doom

Postby Mortarion » Sun May 17, 2009 9:26 am

Loving what I see, keep it up!

Also, how are you intending on creating an effective laser-sight?
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Re: [WIP] Survival Doom

Postby Sinfis » Sun May 17, 2009 9:55 am

Mortarion wrote:Also, how are you intending on creating an effective laser-sight?

Uhm, what do you mean exactly? Do you mean technical aspects or how the player is able to use it?
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Re: [WIP] Survival Doom

Postby Mortarion » Sun May 17, 2009 5:44 pm

Technical aspects, because doom is notoriously iffy about good laser sights. I've seen rail shots, inherited mage projectiles, hitscan bulletpuffs and even sprite laser sights. However because your mod relies on third person, a really accurate laser would be required.

(Also, great 3d zombies, creepy as hell)
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Re: [WIP] Survival Doom

Postby Sinfis » Mon May 18, 2009 7:57 am

The laser beam is done with simple transparent 3d-model and a red gradient texture, which seem to work pretty fine right now. The red dot in the end of the beam is made with regular sprite, which isn't ready yet. :)
However, the red dot works strangely as you can see. It's not get straight on the surface of the wall or enemy but stays to float in the air. That is because "the red dot" projectile is so fast that is will stay in the certain points of the beam.

I'll try to slow it down so the "points" get smaller, but I afraid it will never work perfectly. :/
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Re: [WIP] Survival Doom

Postby DOOMERO-21 » Mon May 18, 2009 8:24 am

nice man, awesome.
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Re: [WIP] Survival Doom

Postby Davidos » Mon May 18, 2009 11:08 am

To quote a random hippy bloke with this weirdass clothes and hair:

'No. No. That's not true! That's impossible!'

Okay, whatever I said about other mods so far (Apart of the ones I am working on!), this has to be the most amazing thing I've ever seen on the Gzdoom engine.

I will not eat, not sleep and not look away another second, continued bashing of the f5 key untill this is released.
Rawrawr, Or something.
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Re: [WIP] Survival Doom

Postby X-CrAzYkInG-X » Thu Jun 25, 2009 2:49 pm

um ok dude u scare me lol
all i have to say is nice job
great work on the cameras
and the zombies. u made me jealous lol

P.S i tryed making zombies, i cant do it. its so hard to model! :) hope i can learn.
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Re: [WIP] Survival Doom

Postby Ethril » Fri Jun 26, 2009 6:44 am

*looks at screenshots*

:surprise:

...Uhhh... I-I think I need to go change my pants. Be right back.
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Re: [WIP] Survival Doom

Postby Cutmanmike » Fri Jun 26, 2009 7:43 am

Don't suppose you could please us with a video or something could you? I'm itching to see this in action :)
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Re: [WIP] Survival Doom

Postby Snarboo » Fri Jun 26, 2009 8:07 am

There was a video in the first post I think, which was awesome.
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Re: [WIP] Survival Doom

Postby Penguinator » Fri Jun 26, 2009 10:13 am

Snarboo wrote:There was a video in the first post I think, which was awesome.

Still is, right above the screenshots. I really hope he gets this done; the video is indeed awesome and the final product would be very unique.
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