Cybersweeper 2

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Cybersweeper 2

Postby Isle » Wed Apr 22, 2009 8:07 pm

its like minesweeper for doom!
idea borrowed from eternal doom.
use a crate to open it, shoot it to flag it. secondary fire switches between minimap, fullscreen, and none.

http://69.9.26.141/zsweep2.zip
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Re: Cybersweeper 2

Postby Maelstrom » Wed Apr 22, 2009 8:20 pm

This is epic win, it is so genius. Congrats this is really well done.
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Re: Cybersweeper 2

Postby XutaWoo » Wed Apr 22, 2009 8:38 pm

It's possible to not lose if you're good at circle strafing dispite hitting every mine space.
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Re: Cybersweeper 2

Postby Demolisher » Wed Apr 22, 2009 8:49 pm

Epic Win. I love this game.
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Re: Cybersweeper 2

Postby Project Dark Fox » Thu Apr 23, 2009 12:58 am

Now that is some A+ ACS.

It's a little different when you're down there, I must admit. This is the way Minesweeper should be played. :)
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Re: Cybersweeper 2

Postby przndoom » Thu Apr 23, 2009 2:45 am

I have to agree with Foxy here.

A classic with a classic twist!

The thing that blows me away is the small "map".
There's no limit to the imagination!!!
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Re: Cybersweeper 2

Postby .+:icytux:+. » Thu Apr 23, 2009 8:08 am

heh, this was really fun. and i must say, playing minesweeper on hardest with godmode on is kinda funkky experience :D (except when u start to get stuck between the 277 cybies)
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Re: Cybersweeper 2

Postby Gez » Thu Apr 23, 2009 8:36 am

Pretty cool. :)
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Re: Cybersweeper 2

Postby Dreadopp » Thu Apr 23, 2009 1:11 pm

Haha, that's awesome. :)
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Re: Cybersweeper 2

Postby Unknown_Assassin » Thu Apr 23, 2009 4:54 pm

Man this is awesome.
I managed to avoid the Cyberdemon. Eventually the 3 cyberdemons spotted me and killed me while I was standing next a box. :P
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Re: Cybersweeper 2

Postby Isle » Mon Apr 27, 2009 5:21 pm

so no bugs or any other suggestions besides dodging rockets?
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Re: Cybersweeper 2

Postby TheDarkArchon » Mon Apr 27, 2009 5:36 pm

The only thing I can really think of is replacing the mine icon on the mini map with a cyberdemon icon of some sort.
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Re: Cybersweeper 2

Postby Gez » Mon Apr 27, 2009 5:41 pm

If I had a suggestion to make, it would be changing the floor texture of mine-free cells by one with the number. I think it would be clearer than the mid-textures. Or maybe at least just by the color (red for one, green for two, etc.).
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Re: Cybersweeper 2

Postby Dancso » Mon Apr 27, 2009 6:13 pm

Fun. Although i found that i was using the minimap like all the time because.
Awesome minimap btw... Is it possible for it to show proper map stuff like floors, sectors, etc? would be awesome.

As for suggestion, I'd say clear squares should rather spawn a thing with one sprite, so its totally visible from all sides, instead of raised textures.
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Re: Cybersweeper 2

Postby bagheadspidey » Mon Apr 27, 2009 6:32 pm

Finally tried this out, pretty cool =) I like the suggestion of having the ground show the number instead of just having the floating number. Also, maybe the floating number should be closer to eye level?

In widescreen, the second hud map (the one in the middle of the screen) looks vertically squished compared to the other hud map.

I think you should do Conway's Life next =)
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