[wip]SMWG: Rage fixes, changes

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[wip]SMWG: Rage fixes, changes

Postby phi108 » Sat Mar 21, 2009 11:48 am

TITLE: Shooting Monsters With Guns
"All power corrupts. Firepower is kinda neat."
A Weapon Mod for Doom, Heretic, Chex Quest
by: Phi108

ZDoom 2.5.0+ is now recomended.

NEW DOWNLOAD: http://files.drdteam.org/index.php/file ... guns9q.pk3 10 MB

Features:
-Smooth, true color, high framerate weapon replacements of all Doom weapons.
-Vanilla gameplay, with some new tweaks.
-Heretic compatibility, with weapon behavior modified for balanced Heretic gameplay.
-Chex compatibility
-New doom enemy death effects
-New fullscreen hud, compatible with vanilla status bar replacements. (needs to be manually enabled)
-Alternate firing: Pull out a sidearm with your left hand

Weapons:
-Your bare hands, or very speedy knuckles
-Adamantium claws. Great for climbing up large monsters.
-Makarov pistol, which packs a punch and fires pretty quickly. If you find a second, use two at once.
-Winchester shotgun. Zombies beware. Works as a high-power sidearm when you press alternate fire with other weapons.
-Warhammer. Staggered firing of two shells, then hold down the fire button to fire one shell at a time, or wait to load two shells.
-RPK. Tap the trigger for maximum accuracy. Hold for 2-4 round bursts for moderate accuracy. Light enough to fire one-handed with your right hand, when you have the SG in your left hand.
-M79 launcher, Fires rocket grenades.
-Plasma coil. Fires unstable plasma bolts that behave strangely after a bit of flying.
-The Noisy Cricket.

To play: Start your game of choice, and select the corresponding character, Doomguy, Corvus, or Chexman

To disable the new monsters: Remove smwgmons.wad or remove the .wad extension, so ZDoom won't load it.

THANKS:
Xaser and Doomrater- Dual pistols method and ACS script, and tertiary firing method
Kinsie, Eriance, Vader, others - many alternate death effects from Doom Enhanced and elsewhere
Tormentor667, and monster makers, Xim, Enjay, Eriance, etc: The bestiary and monsters
WildWeasel- Many sounds, weapon inspirations
Cory Whittle- Muzzle flashes, xplosion sound
Many more people- Much more stuff

And here is a list of weapon sources. Many thanks to all of these modelers:

RPK: http://www.fpsbanana.com/skins/5254
Winchester, original: http://www.fpsbanana.com/skins/19753
Winchester, reskinned version: http://www.fpsbanana.com/skins/35352
Warhammer: http://www.fpsbanana.com/skins/46851
Plasma Coil: http://www.fpsbanana.com/skins/52601
Pistol: unknown, from a big model replacement pack
Fist: http://www.fpsbanana.com/skins/13052
M79 Launcher: http://www.fpsbanana.com/skins/15278
Noisy Cricket: http://www.fpsbanana.com/skins/33268
Wolverine Claws: http://www.fpsbanana.com/skins/1726









OLD UPDATE:
-The shotgun is the ultimate sidearm. It is now the alternate fire for the RPK, Rocket Launcher, and Plasma Coil.
-Some heretic fixes. Alternate fire still not fully working in Heretic
-Claw now works with alternate fire, but no different than normal fire.
OLD UPDATE:
-Heretic alternate firing works now
-Fixed weapons to alert monsters
-Sped up shotgun left hand drawing
2ND NEW UPDATE:
-Third hand with shotgun no more
-Fixed alternate fire with no bullets or shells
OLD DOWNLOAD: http://www.sendspace.com/file/jbfxso 6.66 MB

OLD UPDATE:
-Alternate fire modes added to shotguns and pistol. Pull out a weaker weapon with your left hand to finish off enemies. Other weapon altfires upcoming.
-Fixed RPK behavior
-BUG: The GL renderer messes up some of the alternate fire sequences. This is a bug in the GL TEXTURES code. Use the software renderer to have perfect visuals for the alternate fire.
UPDATE:
-Alternate fire modes added to Plasma Rifle and Rocketlauncher

OLD DOWNLOAD: http://www.sendspace.com/file/v9hx5k 5.88 MB

OLD UPDATE:
-All images optimized, halving the file size (12.2-->6.03 MB) Thanks Baghedspidey!
-Tweaked balance a bit
UPDATE:
-Fixed Heretic damage values and balance issues. RPK now has the correct Dragon Claw damage (it was only doing half as much damage). Adamantium Claws now have Powered-up gauntlets behavior, high range and high damage, but you don't get health from enemies.
-Deleted useless wad backup file.

OLD DOWNLOAD: http://www.sendspace.com/file/jntc67 5.88 MB

OLD UPDATE:
-Deleted unused claw sprites
-tweaked the claw and shotgun
-Made rocket explosion sprite bigger
-New compatibility instructions, in the CompatOptions directory. Instructions included for KDiZD and Town Infection.(KEYCONF editing neccessary)
OLD Download: http://www.sendspace.com/file/gc5fpa 12.2 MB

Old UPDATE:
-New Fist replacement, with a fast punch. QuickFist in the code. Now is powered up in Heretic.
-...That's it
OLD Download: http://www.sendspace.com/file/4kvsnc 12.4 MB OLD

OLD UPDATE:
-Weapon balance fixes
-Claw damage values reworked
-SBARINFO fixes, fixing the health/armor mixup

OLD DOWNLOAD: http://www.sendspace.com/file/ux34rx 11.6MB

OLD Update:
-Statusbar health and armor placement switched
-New plasma hit sound
-Weapon code fixes
-Crappy 1994 Demomap (type "map SMWG" in the console, only use if you have no better maps to play) I'll probably remove it, not really needed.
-Sbarinfo location changed ("/sbarinfo/doom.txt" , works with Doom and Chex)

OLD Download:
OLD http://www.sendspace.com/file/d2ywfp 11.6 MB

OLD UPDATE:
-New fullscreen hud, totally compatible with all vanilla replacement status bars
-A few other fixes
-New screenshots
-OLD download: http://www.sendspace.com/file/05sglb 11.5 MB OLD

UPDATE:
-Super Shorty pickup
-Heretic powered-up weapons complete, I think. Though a bit lazily.
-Split Heretic and Chex code into SMHC.txt
DOWNLOAD: http://www.sendspace.com/file/rxv7rh 11.6 MB

Old update
-Plasma coil works better, with a kickback
-some Powered-up heretic behavior added
-other fixes and changes
INSTRUCTIONS: Load this zip file into ZDoom, works with Doom, Heretic and Chex Quest
- Download http://www.sendspace.com/file/92hves 11.7MB

old UPDATE:

NEW TITLE: Shooting Monsters With Guns
for Doom, Heretic, Chex Quest by Phi108

-RPK is now the most fun gun you have ever used
-Large Hadron Accelerator replaces Rocket Launcher
-Many sound improvements
-more muzzle flashes
-Splattering blood
-Improvements in Deatheffects.wad, archvile power overload death


OLD DL LINK: http://www.sendspace.com/file/u68fr1 10.7 MB


To use with freedoom, or other mods that replace default enemies, rename Deatheffects.wad to a .wa or .ad extension, so that ZDoom won't load it.

To use with Mods that modify weapons: Don't.


old update:
-plasma projectiles work better, thanks doomrater
-Serbu Super Shorty replaces Supershotgun, No more noist cricket
-RPK maybe works better, with new sound
-offset adjustments of stuff
-more bullet puffs
-New explosion for rocket, speedier rocket
-CHEX compatibility

- OLD Download http://www.sendspace.com/file/o15iyu 10.77 MB


old update:
-Heretic compatibility
-Blue plasma coil
-New shotgun, forget all others
-Noisy cricket
-New Adamantium claw death effects (in Deatheffects.wad in the zip, along with alternate deaths)
-Countless weapon tweaks to balance gameplay




OLD: http://www.sendspace.com/file/d2ywfp 11.6 MB OLD

Old DL: http://www.sendspace.com/file/92hves 11.7mb

INSTRUCTIONS: Load this zip file into ZDoom, works with Doom, Heretic and Chex Quest

old DOWNLOAD: http://www.sendspace.com/file/u68fr1

old new DOWNLOAD: http://www.sendspace.com/file/o15iyu

older DOWNLOAD: http://www.sendspace.com/file/3lnrvj

OLD POST IN SPOILER
Spoiler:



Image

NEW SCREENSHOTS: Equinox and Chex Quest:
Image

SCREENSHOTS TAKEN WITH WONDERFUL DOOM
Image
Last edited by phi108 on Wed Aug 11, 2010 4:06 pm, edited 79 times in total.
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Re: [wip] Phi108's weapon mod

Postby Imp Hunter » Sat Mar 21, 2009 11:50 am

Screenshots!! We need screenshots
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Re: [wip] Phi108's weapon mod

Postby Mr.Green » Sat Mar 21, 2009 1:25 pm

Imp Hunter wrote:Screenshots!! We need screenshots

That's true :yup:
And also,I don't know did rapidshare sent wrong file to me or not,but the zip includes just a lot of bitmap images of guns.
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Re: [wip] Phi108's weapon mod

Postby TypeSaucy » Sat Mar 21, 2009 5:30 pm

another link, please?
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Re: [wip] Phi108's weapon mod

Postby Enjay » Sat Mar 21, 2009 5:36 pm

Apparently 10 people already have it. :(

This is a new tactic by Rapidshare to get people to pay for premium accounts. As a result, I recommend not using them again.
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Re: [wip] Phi108's weapon mod

Postby Duducrazy » Sat Mar 21, 2009 8:50 pm

Enjay wrote:Apparently 10 people already have it. :(

This is a new tactic by Rapidshare to get people to pay for premium accounts. As a result, I recommend not using them again.


i made a collector's account and AFAIK everyone can download the files i put into my account as many times as they wish.
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Re: [wip] Phi108's weapon mod

Postby wildweasel » Sat Mar 21, 2009 10:13 pm

Just use Sendspace.
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Re: [wip] Phi108's weapon mod

Postby Dark-Assassin » Sat Mar 21, 2009 11:20 pm

MEDIAFIRE...
that has unlimited space, upload to i think about 100mb per file, ability to hide files, and the download NEVER EXPIRES...
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Re: [wip] Phi108's weapon mod

Postby Imp Hunter » Sun Mar 22, 2009 7:24 am

ds201 wrote:MEDIAFIRE...
that has unlimited space, upload to i think about 100mb per file, ability to hide files, and the download NEVER EXPIRES...


And don't need to wait 1 minute to download :P
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Re: [wip] Phi108's weapon mod

Postby Unknown_Assassin » Mon Mar 23, 2009 12:54 am

I hate Rapidshare oh so much. :x
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Re: [wip] Phi108's weapon mod

Postby Dark-Assassin » Mon Mar 23, 2009 2:46 am

what is the source game of these sprites?
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Re: [wip] Phi108's weapon mod

Postby wildweasel » Mon Mar 23, 2009 3:26 am

ds201 wrote:what is the source game of these sprites?

The first and second appear to be from a Half-Life mod (perhaps replacement models for Counter-Strike), the fourth is from Half-Life but recolored, and I can't readily identify the third sprite.
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Re: [wip] Phi108's weapon mod

Postby Juan "JacKThERiPPeR » Mon Mar 23, 2009 4:07 am

The third one, judging by the hands, may be from Counter-Strike too as a weapon replacement.
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Re: [wip] Phi108's weapon mod

Postby carlcyber » Mon Mar 23, 2009 4:49 am

wildweasel wrote:the fourth is from Half-Life but recolored

I don't know where it comes from. I just love it and looks like it is using...duracell
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Re: [wip] Phi108's weapon mod

Postby FuuKwon » Mon Mar 23, 2009 5:13 am

looks pretty nice but how about a link babayy
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