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Re: [Done] Master Levels Menu Interface

Posted: Tue Feb 14, 2017 5:17 pm
by Atendega
Erenussocrates wrote:Well, firstly it wasn't angrily complaining, secondly I'm the one who needed help here, not anyone else, you seem to be slow to get that notion.

Thirdly, it isn't counted as necroposting as long as someone still needs help on the said subject and if the post matches the topic that is posted on. Which my post, suits the both criteria. Plus being a a rule-OCD on a forum that has 15-20 members on simultaneously on an average day is... pretty dumb and useless anyways. Like I said, it wasn't even something useless, it was calling for help on a relevant topic. And I was either gonna ask for help in that relevant topic, or go and post a new topic about this already pre-existing topic.
While it's true that you're allowed to ask for help, what you asked for was explicitly against the rules (distribution of commercial wads), so I assumed it didn't count. Though seeing as the all-powerful wildweasel himself (praise be) implied he'd be willing to help out with this, I'm a bit confused.

Anyway, while I don't much appreciate your tone, I have the Master Levels handy and I'd be willing to help you out. The issue is that I'm unsure at this point whether or not I'm allowed to ¯\_(ツ)_/¯

Re: [Done] Master Levels Menu Interface

Posted: Tue Feb 14, 2017 5:20 pm
by wildweasel
Well, to be clear, what I was willing to help with was providing the exact instructions needed to stop the WadSmoosh implementation of the Master Levels from eating your inventory every level. Since I'm not in a position where I can generate such a file, I can't give instructions as exact as I'd like to.

Re: [Done] Master Levels Menu Interface

Posted: Tue Feb 14, 2017 5:24 pm
by DoomRater
Ooh, copyright clarification! While you may think downloading a copy of something you already own is legal, it's the copy that is being made that is against the agreement and thus a copyright violation. The courts even ruled on this one. I only know this because I was recently arguing with someone who thought enforcing copyright was mandatory and that damages received are dependent on how carefully you defend it (pretty much false, and of course he couldn't supply a court room case where this actually happened). Desperate to prove myself wrong before the other guy can get a chance, I looked stuff up and.... read over a bunch of key court rulings on copyright cases. One of which is that "infringing copies downloaded even when the user already had said material counts as copyright infringement".

Edit: TeamViewer, anyone? Someone else could literally do the work for you over the internet!

Re: [Done] Master Levels Menu Interface

Posted: Tue Feb 14, 2017 5:30 pm
by Atendega
wildweasel wrote:Well, to be clear, what I was willing to help with was providing the exact instructions needed to stop the WadSmoosh implementation of the Master Levels from eating your inventory every level. Since I'm not in a position where I can generate such a file, I can't give instructions as exact as I'd like to.
Ah, I see. I knew that it was illegal even if they owned it themselves, so this makes much more sense :lol:

Erunussocrates, if you're willing to do it yourself, I could make you a guide with screenshots of what to do. Would that be good enough?

EDIT: Here you go.

Re: [Done] Master Levels Menu Interface

Posted: Tue Feb 14, 2017 6:57 pm
by Erenussocrates
wildweasel wrote:
(that means I want to keep my inventory dammit, don't tell me to spawn weapons)
I have all it takes to run a mod goddammit, why do I have to be bothered with taking even more steps like downloading an extra program to edit something that I don't even care to learn about?
can't anyone just help me out here and send me, like a readily available .wad or something?
I'm the one who needed help here, not anyone else, you seem to be slow to get that notion.
This doesn't really strike me as the kind of respect I'd like to be seeing around here. Asking for help is fine, you're not breaking rules just for that. But I would really prefer if, in the future, you tried your best not to take your frustrations out on a userbase that ultimately has little-to-nothing to do with why you're upset.
I wasn't taking my frustrations out on doom community with what I said. Yes it's true I was frustrated because I had been trying to run that damn thing for a while, and in the end it seems I really was obliged to do all that extra work if I wanted to run the Interface mod. I just don't like going as far as downloading yet another program just to make this work, a program that I highly doubt I would be using a second time for anything else.
I wouldn't really deem my own first post as disrespectful, as it wasn't even really addressing anyone. In order for my post to be disrespectful, I think it has to address a certain someone, but I think at worst, my first post had an outspoken and familiar -or even humorous and goofy- kind of tone in it, which wasn't addressed to anyone.
"(that means I want to keep my inventory dammit, don't tell me to spawn weapons)" quote was just a pre-answer against general dismissive arseholes in mod communities that I've come to experience a lot. The other quotes were just the same examples of my outspoken tone reflecting my general frustration about this matter. And the last quote was a counter against someone who actually disrespected me first. Not the other way around.


Edit: I don't need help about the Interface mod anymore, since I've just migrated to unified official Doomwads solution (though master levels are still pistol start). I understand the issue with legality and that's why I said that you can find me on steam and even message me if you still don't trust me that we are the same user. But like I said, I don't think I need help with Interface anymore. But then again, master levels are still stuck to being a pistol start, which is a shame.

Edit 2: Thanks Atendega. Though, I think I will need help on making unified Doom .wad be able to load inventory, which might be even harder than this I can imagine. Sorry I've been reading the posts one by one instead of reading up until the last one. A bit tired right now.

Re: [Done] Master Levels Menu Interface

Posted: Tue Feb 14, 2017 7:04 pm
by Nevander
Wtf? It literally takes no time at all to use SLADE to copy TEETH.WAD and take out MAP32 from one and MAP31 from the other. I did it myself using XWE a long time ago and these days using SLADE would be even easier. Not to mention SLADE itself is a super useful tool for doing any kind of Doom modding. You could even use it to make your own version that simply loads one map to the next (i.e. MAP01 is ATTACK, MAP02 is whatever, and so on).

Re: [Done] Master Levels Menu Interface

Posted: Tue Feb 14, 2017 8:24 pm
by Atendega
Erenussocrates wrote:And the last quote was a counter against someone who actually disrespected me first. Not the other way around.
Your complaint was worded not as a lack of understanding, but as a lack of willingness to follow some simple directions to get something to work. I referred to that as lazy because that's literally the definition of lazy. I guess I worded it pretty bluntly, but I certainly didn't mean to insult you. I'm sorry about that.

What you did was very blatantly insult my intelligence. There's a difference there, in terms of "disrespect".

In any case, your response to perceived disrespect shouldn't be to throw disrespect right back at the person. "But they started it!" is generally not a great argument :V

Anyway, glad you found a solution. I would recommend keeping the pistol starts, as the levels weren't designed to be played with any sort of progression or sequence. But if you really want to keep your stuff between levels, open the WadSmoosh-created .pk3 in Slade 3 (just do it, the program is a tiny download and this is a simple edit), open the "mapinfo" subfolder, delete masterlevels.txt, and replace it by importing the file I've attached. You should be able to figure this out easily if you look at the tutorial I made.

Re: [Done] Master Levels Menu Interface

Posted: Wed Feb 15, 2017 5:27 am
by Gez
Heck a PK3 is a zip file in disguise, so you could do that switcheroo with any zip utility, including the one built-in Windows.

Re: [Done] Master Levels Menu Interface

Posted: Wed Feb 15, 2017 7:09 am
by Atendega
Gez wrote:Heck a PK3 is a zip file in disguise, so you could do that switcheroo with any zip utility, including the one built-in Windows.
Oh right, I guess I was still thinking in terms of WADs :V

What he said^

Re: [Done] Master Levels Menu Interface

Posted: Wed Feb 15, 2017 12:00 pm
by Erenussocrates
@Atendega, yes, exactly, it was a lack of willingness to do it. Because I am not willing to go such lengths in order to make a mod work, all of the mods I've downloaded so far just works with dumping them into ZDL (which is a tool I was forced to use in order to manage load orders ever since I've started using multiple mods), and I'm sure as hell that majority of mods hosted here also doesn't require many other extra things here. In that case I wouldn't consider myself "lazy" by default, I would consider the installing of this mod "inconvenient", if someone or something really needs a name to be called for.
In any case, your response to perceived disrespect shouldn't be to throw disrespect right back at the person. "But they started it!" is generally not a great argument :V
No, just no. That won't ever work with whomever has a sliver of self-respect or dignity. You disrespect or trash talk someone, you better be ready to be called back in the same kind. And that's pretty normal.

Thanks for the advice about Slade 3, if I feel myself desperate enough while playing, I guess I will indulge in that

Re: [Done] Master Levels Menu Interface

Posted: Wed Sep 12, 2018 11:10 pm
by Zippy
UPDATE

A completely random person emailed me the other day, asking me to create an ipk3 version of this project using the IWADINFO feature. I, being bright with splendorous magnanimity, obliged immediately.

Here it is. (Dropbox)

I welcome any responses and comments. The IWADINFO is a small addition, and to the best of my testing everything worked. But you never know. Since it uses a newer feature, utilize GZDoom 3.2.0 or later. The first post of the thread has also been updated.

You still have to provide your own Master Levels and pack them into the ipk3 yourself for everything to work. Or, if you're so inclined, autoloading works now because it's an IWAD, but that seems the more cumbersome way to do it.

Re: [Done] Master Levels Menu Interface

Posted: Tue Nov 06, 2018 1:58 pm
by Tormentor667
Discovered a bug with the M_DOOM graphic:

Re: [Done] Master Levels Menu Interface

Posted: Mon Mar 04, 2019 10:28 am
by BlueFireZ88
I don't mean to bump this relatively quiet thread, but I had a thought regarding this particular menu:

Was it ever ever considered making this menu modular? In other words, making so that people could use the menu interface, but place any levels they wanted into it? Seems like a great way to streamline a lot of great single levels into one convenient place.

Re: [Done] Master Levels Menu Interface

Posted: Fri May 24, 2019 7:59 pm
by Yarn366
GZDoom 4.1.0 changed the autoload names for the Doom games: the Id Doom games now start with doom.id, while the Freedoom games now start with doom.freedoom. You should change the Master Levels Menu Interface's autoload name to doom.id.doom2.masterlevels to conform to this.

Re: [Done] Master Levels Menu Interface

Posted: Wed Apr 14, 2021 5:32 pm
by macy64x
How do you replace the music in this?

I want to use Peter Lawrence's MIDI pack. So I opened up the launcher, edited MAPINFO to this:

map ATTACK "Attack"
{
next = "MENU"
levelnum = 1
sky1 = "ORSKY1", 0.0
par = 105
music = "D_ATTACK"
}

then put D_ATTACK into both the music folder AND into the level .wad itself.

But when I launch the map, I only hear it for a split second and then switches to DOOM 2's normal soundtrack.

If I turn off varied music then the music changes, but it then keeps going even when starting other levels.

I'm using newest GZDOOM.