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Action Doom 2 ReRelease

PostPosted: Sat Aug 23, 2008 3:56 pm
by Scuba Steve
Head over to http://action.mancubus.net/ to download the fixed copy of Urban Brawl.

Changes include...
*User controlled subtitles for cutscenes
*Cutscene fix for people who were left with all black
*Complete removal of the black status bar
*Easier identification of Help Screen
*Fixed girder for the bridge
*Various other bugfixes

If you haven't already, go get some Action... by purchasing or downloading!

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 4:00 pm
by Csonicgo
can't drop the whiskey bottle after drinking it, breaking it... first level.

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 4:05 pm
by Darsycho
the subway spinning thingy is glitchy looking, also you can get stuck in it

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 4:18 pm
by Enjay
Csonicgo wrote:can't drop the whiskey bottle after drinking it, breaking it... first level.

Have you assigned a key to "drop melee weapon" in the config menu (it's an additional option right at the end of the menu)? I have no problems dropping the bottle, or anything else that I have tried for that matter.

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 4:19 pm
by Scuba Steve
If ANYONE happened to read the FAQ in the docs folder, it might address this problem. Make sure you bind a specific AD2 drop key, not the generic ZDoom Drop key.

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 4:47 pm
by Bashe
When I break a bottle on someone, it goes back to fists instead of going to the broken bottle, unless that was intentional.

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 4:52 pm
by wildweasel
Bashe wrote:When I break a bottle on someone, it goes back to fists instead of going to the broken bottle, unless that was intentional.

Seems to be a problem with NeverSwitchOnPickup being set to True - haven't tested that theory, though.

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 5:09 pm
by Bashe
Also, if
Spoiler:

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 5:13 pm
by Giest118
Spoiler:

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 5:14 pm
by Captain Ventris
Bashe wrote:Also, if
Spoiler:


Spoiler:

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 5:18 pm
by TheDarkArchon
Bashe wrote:Also, if
Spoiler:


Spoiler:

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 6:27 pm
by Scuba Steve
Not a bug. YOu're looking at the story from an outsiders perspective. You CHOSE to take the subway and never learned the hint about phylex from the guy you beat up... so if you win the fight, you have no leads and nowhere to go.

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 6:47 pm
by Demolisher
Spoiler:

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 6:55 pm
by Hellish Godzilla
Demolisher wrote:
Spoiler:


Spoiler:


EDIT: What a spoilerific conversation. :P

Re: Action Doom 2 Bugs

PostPosted: Sat Aug 23, 2008 6:57 pm
by Demolisher
Spoiler: