Action Doom 2 ReRelease

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Re: Action Doom 2 Bugs

Postby DoomRater » Wed Aug 27, 2008 8:15 pm

Um, the chain's second hit doesn't drop durability, meaning if you only use the second hit on guys the weapon is invincible.
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Re: Action Doom 2 Bugs

Postby Scuba Steve » Wed Aug 27, 2008 8:40 pm

Correct. The chain only does the same damage as your fist... so if you're dinking around trying to hit enemies with the chain upswing, you'd be better off just punching people :P The chain is basically a rapid fire fist.
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Re: Action Doom 2 Bugs

Postby DoomRater » Wed Aug 27, 2008 8:46 pm

For whatever reason I find it easier to hit people that way without getting hit back...
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Re: Action Doom 2 Bugs

Postby david_a » Thu Aug 28, 2008 7:03 am

So, is there an ETA on a bug fix release? I've put off playing it in hopes it would be out soon.
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Re: Action Doom 2 Bugs

Postby TheDarkArchon » Thu Aug 28, 2008 8:31 am

I've managed to get stuck on the emergency exit to the Zirconia secret more than once
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Re: Action Doom 2 Bugs

Postby Demolisher » Thu Aug 28, 2008 10:24 am

TheDarkArchon wrote:I've managed to get stuck on the emergency exit to the Zirconia secret more than once


Activate noclip and you fall right through.
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Re: Action Doom 2 Bugs

Postby Scuba Steve » Thu Aug 28, 2008 7:07 pm

When ZDoom rewrote the clipping handling halfway through development... it broke the fire escape. It's noted in the txt file and the FAQ.

Also, a bugfix release should be released soon, maybe within a week. It will fix the cutscene errors people have been having, Add subtitles to the cutscenes, include a note to help people know about alternate punches and drop items (Hopefully). I'm not doing any real gameplay changes, since I feel the game plays how I want. Also, the bonus material was recently finished for the purchased copy.
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Re: Action Doom 2 Bugs

Postby Sniper Joe » Thu Aug 28, 2008 8:45 pm

Does Flynn Haggar standing still in map01 till you punch him count as a bug? Or was that just because he didn't see anyone?
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Re: Action Doom 2 Bugs

Postby Snarboo » Thu Aug 28, 2008 11:45 pm

Sniper Joe wrote:Does Flynn Haggar standing still in map01 till you punch him count as a bug? Or was that just because he didn't see anyone?
Yeah, I'm guessing you have to wake him up since he's an ally and won't target you.

I already posted this bug in the original blog thread, but I'll post it here again just in case: if you either jump out the window or die at the same time you destroy the helicopter, both the ending and the "Game Over" screen play at the same time. It was funny hearing the guy talk while staring at the screen where his body had hit the pavement. :p
Last edited by Snarboo on Thu Aug 28, 2008 11:47 pm, edited 1 time in total.
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Re: Action Doom 2 Bugs

Postby Sniper Joe » Thu Aug 28, 2008 11:47 pm

Snarboo wrote:
Sniper Joe wrote:Does Flynn Haggar standing still in map01 till you punch him count as a bug? Or was that just because he didn't see anyone?
Yeah, I'm guessing you have to wake him up since he's an ally and won't target you.


I guess I just cleared everyone out too fast then.
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Re: Action Doom 2 Bugs

Postby Unknown_Assassin » Fri Aug 29, 2008 2:14 am

Sniper Joe wrote:Does Flynn Haggar standing still in map01 till you punch him count as a bug? Or was that just because he didn't see anyone?


He's a friendly monster. You don't necessarily have to punch him to wake him up, you can punch anywhere.
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Re: Action Doom 2 ReRelease

Postby Scuba Steve » Thu Sep 04, 2008 8:07 pm

Wad updated, check first post for details.
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Re: Action Doom 2 ReRelease

Postby Giest118 » Thu Sep 04, 2008 10:09 pm

You are going to despise this criticism, but the subtitles (quite often) go by faster than the voice acting... which is a bit confusing.
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Re: Action Doom 2 ReRelease

Postby Nash » Fri Sep 05, 2008 3:58 am

Yes, the subtitles aren't in sync with the audio.

Also, there are no subtitles for in-game player thoughts. With all of the in-game sounds currently happening around the player, I had to turn the music way down or even off completely sometimes just so I could hear what the player is saying.

The subtitles would help me retain normal volume mixes, enjoy the custom music and at the same time understand what the player is saying.

I still don't really know what the player says when you get near the basketball court, in front of the gay club.
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Re: Action Doom 2 ReRelease

Postby Scuba Steve » Fri Sep 05, 2008 5:52 am

Subtitles go by as slow as they can... I will NOT spend countless hours ensuring they synch up with the speech, that would be nigh on impossible. Are subtitles for ingame spoken text necessary? I cut the dialog into lines and divided it by the number of seconds the voice plays for.

What I need to know is... are they effective and do they work properly? If so... I might spend a few extra hours adding subtitles to the remaining text.

I also want to know if there are any other problems not things you don't like about gameplay, but issues like the cutscenes not working or subtitles failing or other stuff broken.
Last edited by Scuba Steve on Fri Sep 05, 2008 6:09 am, edited 1 time in total.
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