You can get an HOM at any point looking through the front porch for the most part.
Re: Action Doom 2 Bugs
Posted: Sat Aug 23, 2008 10:12 pm
by Slasher
I didn't check to see how that map was built, but that house seems to use some silent teleporters, or some kind of portal tricks. I don't know much about portals, but if possible, fixing the HOMs would be a good idea.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 12:13 am
by Unknown_Assassin
If you load an autosave in the Subway, all he does is cracks his knuckles and not say anything. I think that's a bug considering the autosave happens before (or perhaps during) his talking.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 1:09 am
by przndoom
what boy?...what farm..i know theires more than 3 endings...do i have to buy it to get those maps??
great mod btw
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 1:26 am
by Demolisher
Spoiler:
click below if you must know...
Spoiler:
Get beat up in the subway mob. Choose to follow the woman.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 5:26 am
by .+:icytux:+.
im stuck at the splatterhouse. can someone help me?
Spoiler:
iv been to the cellar to put the lights on...
[EDIT] oops, seems like i managed to find out how to continue
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 5:47 am
by Enjay
Very minor cosmetic thing:
If you type "map map08" at the console, you get an unknown texture message at the console
map08 - Backwoods: Over the River and Through the Woods...
Unknown texture: ""
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 6:04 am
by Gez
I can't open the secret in the starting room (not the one with the "bad clipping sign", the other, behind the burning door). Looking in DB, it's supposed to be activated by pressing use, but apparently the flame linedefs blocks activation.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 8:10 am
by Zippy
Spoiler:
In the skyscraper level, at the area with the smoking lounge and Scuba Steve (Bitch), I was able to simply walk through the smoking lounge door even though it was closed.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 8:39 am
by Kinsie
For some weird reason, I couldn't bind my mouse2 button to Altfire in the menus. Not sure what the problem is there, though.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 8:40 am
by Demolisher
It may not say mouse2, but it doesn't mean it didn't bind. If you have 3 or more bindings, only 2 show, but all work.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 8:51 am
by Da Spadger
Spoiler:
This is REALLY spoileriffic. Easter egg related.
Spoiler:
In the splatterhouse level, I managed to get the necronomicon by strafing into the door that leads to it. Just like the plasma gun on Doom 2 MAP01.
And a question:
Spoiler:
Is there anything strong enough to break those planks on that level?
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 8:53 am
by Demolisher
Da Spadger wrote:
Spoiler:
This is REALLY spoileriffic. Easter egg related.
Spoiler:
In the splatterhouse level, I managed to get the necronomicon by strafing into the door that leads to it. Just like the plasma gun on Doom 2 MAP01.
Spoiler:
Hate to break it to ya, but there isn't a plasma gun in doom 2 MAP01.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 8:54 am
by Da Spadger
Sure there is, but only in multiplayer.
Re: Action Doom 2 Bugs
Posted: Sun Aug 24, 2008 8:54 am
by Kinsie
Demolisher wrote:It may not say mouse2, but it doesn't mean it didn't bind. If you have 3 or more bindings, only 2 show, but all work.