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Re: Action Doom 2 ReRelease

PostPosted: Fri Sep 19, 2008 2:38 pm
by MasterOFDeath
[EDIT]*facepalms* Why was I thinking it'd be something crazy like "Fire"? Aack, I've been doing stupid things all day. Sorry about that. :P

[EDIT2] Here's something helpful. Dunno if this got addressed yet, but the barn roof is misaligned. It's a little hard to see from the screenshot.

Re: Action Doom 2 ReRelease

PostPosted: Fri Sep 19, 2008 2:56 pm
by Phucket
Spoiler:

Re: Action Doom 2 ReRelease

PostPosted: Fri Sep 19, 2008 3:02 pm
by Scuba Steve
Come on... I even addressed that issue in the FAQ included in the docs folder :\

Re: Action Doom 2 ReRelease

PostPosted: Fri Sep 19, 2008 5:26 pm
by Enjay
Mik57 wrote:I just got my copy today too. Its really cool, the zombie bonus is awesome.

Me too and likewise.

Thanks Steve. :)

Re: Action Doom 2 ReRelease

PostPosted: Fri Sep 19, 2008 5:48 pm
by Bashe
I'M-A BUY A COPY SOMEDAY, STEVE

Just wait 'til I open my checking account k

Re: Action Doom 2 ReRelease

PostPosted: Fri Sep 19, 2008 9:08 pm
by Sniper Joe
Yay, got mine in yesterday. Thanks Scuba! (Awesome packaging by the way.)

Re: Action Doom 2 ReRelease

PostPosted: Sat Sep 20, 2008 4:12 am
by Enjay
Yup, I've had a proper chance to look at it now. Cover art is excellent and the extra features are lots of fun - ranging from the pointless but very amusing to the damn cool! :biggrin:

Re: Action Doom 2 ReRelease

PostPosted: Sat Sep 20, 2008 9:36 am
by Zippy
Now all that's left is for some irresponsible and thoughtless person to make a torrent or drop it on a P2P network so the rest of us can enjoy it without paying for it.

Enjay?

Re: Action Doom 2 ReRelease

PostPosted: Sat Sep 20, 2008 10:26 am
by Kinsie
Zippy wrote:Now all that's left is for some irresponsible and thoughtless person to make a torrent or drop it on a P2P network so the rest of us can enjoy it without paying for it.
Nice honeypot.

Re: Action Doom 2 ReRelease

PostPosted: Sat Sep 20, 2008 10:45 am
by BouncyTEM
I am now a proud owner of a copy of Action Doom 2. :D

The extras are awesome-tastic.

Now, to tweak with the game as I see fit. Probably going to make more zombie variations and dual-wielding uzis/pistols.

God knows i've already tweaked the zombies a bit so that their corpses disappear after a while.

Yay anti-lag methods. :P

Edit: I also fully regret summoning friendly versions of regular monsters to assist me fighting zombies. I caught myself thinking they're friends in the normal levels. >_<

Re: Action Doom 2 ReRelease

PostPosted: Sat Sep 20, 2008 5:12 pm
by Naitguolf
Subtitles are way too fast!!!! :S

Scubba Its possible to sync voices with subtitles? I will be very gratefull :)

Re: Action Doom 2 ReRelease

PostPosted: Sat Sep 20, 2008 5:28 pm
by Penguinator
Scuba Steve wrote:Subtitles go by as slow as they can... I will NOT spend countless hours ensuring they synch up with the speech, that would be nigh on impossible.

Re: Action Doom 2 ReRelease

PostPosted: Sun Sep 21, 2008 8:07 am
by Scuba Steve
Bouncy wrote:God knows i've already tweaked the zombies a bit so that their corpses disappear after a while.


Ah, shit... I forgot to fix that :\

Re: Action Doom 2 ReRelease

PostPosted: Sun Sep 21, 2008 8:53 am
by Enjay
Heh, I typed "kill monsters" on the zombie map when there must have been around 700 enemies on the map. I think it took nearly 3 minutes for the game to become playable again after the gibs slowed the frame rate to slideshow speed. :lol: