Action Doom 2 ReRelease

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Action Doom 2 ReRelease

Postby Scuba Steve » Sat Aug 23, 2008 3:56 pm

Head over to http://action.mancubus.net/ to download the fixed copy of Urban Brawl.

Changes include...
*User controlled subtitles for cutscenes
*Cutscene fix for people who were left with all black
*Complete removal of the black status bar
*Easier identification of Help Screen
*Fixed girder for the bridge
*Various other bugfixes

If you haven't already, go get some Action... by purchasing or downloading!
Last edited by Scuba Steve on Thu Sep 04, 2008 8:06 pm, edited 1 time in total.
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Re: Action Doom 2 Bugs

Postby Csonicgo » Sat Aug 23, 2008 4:00 pm

can't drop the whiskey bottle after drinking it, breaking it... first level.
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Re: Action Doom 2 Bugs

Postby Darsycho » Sat Aug 23, 2008 4:05 pm

the subway spinning thingy is glitchy looking, also you can get stuck in it
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Re: Action Doom 2 Bugs

Postby Enjay » Sat Aug 23, 2008 4:18 pm

Csonicgo wrote:can't drop the whiskey bottle after drinking it, breaking it... first level.

Have you assigned a key to "drop melee weapon" in the config menu (it's an additional option right at the end of the menu)? I have no problems dropping the bottle, or anything else that I have tried for that matter.
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Re: Action Doom 2 Bugs

Postby Scuba Steve » Sat Aug 23, 2008 4:19 pm

If ANYONE happened to read the FAQ in the docs folder, it might address this problem. Make sure you bind a specific AD2 drop key, not the generic ZDoom Drop key.
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Re: Action Doom 2 Bugs

Postby Bashe » Sat Aug 23, 2008 4:47 pm

When I break a bottle on someone, it goes back to fists instead of going to the broken bottle, unless that was intentional.
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Re: Action Doom 2 Bugs

Postby wildweasel » Sat Aug 23, 2008 4:52 pm

Bashe wrote:When I break a bottle on someone, it goes back to fists instead of going to the broken bottle, unless that was intentional.

Seems to be a problem with NeverSwitchOnPickup being set to True - haven't tested that theory, though.
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Re: Action Doom 2 Bugs

Postby Bashe » Sat Aug 23, 2008 5:09 pm

Also, if
Spoiler:
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Re: Action Doom 2 Bugs

Postby Giest118 » Sat Aug 23, 2008 5:13 pm

Spoiler:
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Re: Action Doom 2 Bugs

Postby Captain Ventris » Sat Aug 23, 2008 5:14 pm

Bashe wrote:Also, if
Spoiler:


Spoiler:
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Re: Action Doom 2 Bugs

Postby TheDarkArchon » Sat Aug 23, 2008 5:18 pm

Bashe wrote:Also, if
Spoiler:


Spoiler:
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Re: Action Doom 2 Bugs

Postby Scuba Steve » Sat Aug 23, 2008 6:27 pm

Not a bug. YOu're looking at the story from an outsiders perspective. You CHOSE to take the subway and never learned the hint about phylex from the guy you beat up... so if you win the fight, you have no leads and nowhere to go.
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Re: Action Doom 2 Bugs

Postby Demolisher » Sat Aug 23, 2008 6:47 pm

Spoiler:
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Re: Action Doom 2 Bugs

Postby Hellish Godzilla » Sat Aug 23, 2008 6:55 pm

Demolisher wrote:
Spoiler:


Spoiler:


EDIT: What a spoilerific conversation. :P
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Re: Action Doom 2 Bugs

Postby Demolisher » Sat Aug 23, 2008 6:57 pm

Spoiler:
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