Rise of the Dead! (still WIP in 2017)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Zombieguy »

Wait... So this is going to be one of those sandbox/RPG type survival games with plenty of exploration abilities, right? This might satisfy my craving for Dead Island. =P
User avatar
Nash
 
 
Posts: 17283
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Nash »

Yeah, gameplay will be open world (well, as open as the GZDoom engine allows maps to be anyway)
User avatar
QuickShotGunman
Posts: 379
Joined: Tue Jul 17, 2012 11:41 am
Location: Roscoe Street Station

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by QuickShotGunman »

Hell yeah!
This is going to be like that mod where you can use a BB Gun against the undead!
(WHICH WAS APPARENTLY NEVER RELEASED)
User avatar
ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by ibm5155 »

You can create big open worlds with only one condition, do many render blocks for performance, do not all the map open, because gzdoom´ll render all the wolrld all the time

Maybe some sectors that toch the sky could help with performance
Failure
Posts: 94
Joined: Sun Sep 16, 2012 9:21 pm

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Failure »

Ths will be cool for playing on multiplayer mode 8).
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Zombieguy »

For the record, I doubt the community will ever receive a proper version for Zandronum. Of course I'm assuming this project uses a truckload of GZDoom features, and as a result it would require countless hours of reconstruction to accomplish just that.
User avatar
Nash
 
 
Posts: 17283
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Nash »

I am supporting 4 player coop as I build this, but yeah, this will never support Zandronum... what needs to happen is that I need to make a Zandronum version. I recall the source is available so I'll have to work off that. Even then, I'm not sure if it's even something I want to do. It's still too early to say anything though.
User avatar
Creeping_Infected
Posts: 31
Joined: Wed Apr 18, 2012 7:38 am
Location: Somewhere in the Gauntlet.

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Creeping_Infected »

This will be the best surprise ever if it was released as a demo for Christmas! :P

But take your time. Looks good so far!

Return to “TCs, Full Games, and Other Projects”