Rise of the Dead! (still WIP in 2017)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Nash
 
 
Posts: 17283
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Re: Rise of the Dead! (3D Programmer Needed)

Post by Nash »

Adjusting the proportions between adult zombies and child zombies... does this look right?

Image
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Rise of the Dead! (3D Programmer Needed)

Post by Zombieguy »

Looks about right. It just depends on how old they are.
User avatar
Enjay
 
 
Posts: 26403
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Rise of the Dead! (3D Programmer Needed)

Post by Enjay »

Looks about right to me too. If you haven't already done so, checking something like this might help:

http://www.idrawdigital.com/2009/01/tut ... oportions/
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Rise of the Dead! (3D Programmer Needed)

Post by Zombieguy »

It would be nice if we had some screenshots to replace the ones that no longer exist at the first page. :|
User avatar
FireHusky
Posts: 130
Joined: Sun Nov 25, 2012 3:02 pm

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by FireHusky »

Nash, maybe for the zombie dog bit, the dog has its own damagetype, and when the person dies, causing a custom death animation and a A_GiveInventiry firstperson view that plays with a growl, scream of the player, A_SetPitch to simulate dog tugging, and thud of ripping and tearing of flesh, and you even see the face of the dog attacking you, then constantly staring at you with white glowing, frowning eyes until you respawn?

That would make shout in fear... In a good way. But that might be asking too much. :twisted:

I insist you to make it a separate addon for the weakhearted if you were too.

Oh, and sorry, I dont really have an idea for the sprite names...

If you are to do a big city, can you make sections of the city a separate sector? Teleporting in and out for the weak computers? A big city rendered all in one screen is death for my computer. :(

Cant wait to see how turns out! Good luck! :)
User avatar
Crudux Cruo
Posts: 1161
Joined: Mon Apr 10, 2006 8:43 pm
Location: California

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Crudux Cruo »

I don't think that he is working on this anymore; best not to necro sleeping projects.
User avatar
Nash
 
 
Posts: 17283
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Nash »

I actually am, have been at it for the the majority of this year. I'm afraid I'm going to miss the 12/12/12 public alpha test dateline though because I got hospitalized. Posting from hospital right now.

Can't wait to show everyone how much this project has evolved since 4 years ago...
User avatar
Springy
Posts: 532
Joined: Thu Mar 08, 2012 3:22 am
Location: Earth

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Springy »

Hope you get better soon. If I knew anything about 3D modelling I would of helped. Looks good so far.
User avatar
FireHusky
Posts: 130
Joined: Sun Nov 25, 2012 3:02 pm

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by FireHusky »

Nash wrote:I actually am, have been at it for the the majority of this year. I'm afraid I'm going to miss the 12/12/12 public alpha test dateline though because I got hospitalized. Posting from hospital right now.

Can't wait to show everyone how much this project has evolved since 4 years ago...
Wow... Sorry to hear that Nash... Hope you get better!
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Zombieguy »

Nash wrote:I'm afraid I'm going to miss the 12/12/12 public alpha test dateline though because I got hospitalized.
That would've been tomorrow! :O

Seriously though, I hope you get better soon. Can't wait to see your work. :)
User avatar
JimmyJ
Posts: 657
Joined: Mon Nov 09, 2009 6:17 pm

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by JimmyJ »

Nash wrote:I actually am, have been at it for the the majority of this year. I'm afraid I'm going to miss the 12/12/12 public alpha test dateline though because I got hospitalized. Posting from hospital right now.

Can't wait to show everyone how much this project has evolved since 4 years ago...
Being stuck in the hospital is no fun, I hope you recover soon. It's great to know that this project is still alive!
User avatar
Captain Ventris
Posts: 4591
Joined: Mon Jul 31, 2006 4:25 pm
Location: St. Louis, Missouri

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Captain Ventris »

Code: Select all

Actor CorrectedDisk : DefaultSpinalDisk Replaces SlippedDisk
{}
THERE

Now get back to work.
User avatar
Nash
 
 
Posts: 17283
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Nash »

I'm home!!!
User avatar
Captain Ventris
Posts: 4591
Joined: Mon Jul 31, 2006 4:25 pm
Location: St. Louis, Missouri

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Captain Ventris »

IT WORKED
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Rise of the Dead! (sprite naming convention, need feedba

Post by Zombieguy »

Image

Return to “TCs, Full Games, and Other Projects”