DOOM Unleashed: Doom 3 ZDoom TC (DEAD)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

DOOM Unleashed: Doom 3 ZDoom TC (DEAD)

Postby Blade3327 » Sun Aug 03, 2008 11:39 pm

DOOM Unleashed is a 10-map ZDoom WAD I'm working on. It features new music, Doom 3 sprites, Doom 3 sounds, levels built by me, and graphics designed by me. Every map has certain objectives and is based on the most memorable locations in Doom 3. :ugeek:

For more information, visit http://www.youtube.com/blade3327. All of my videos on the WAD are there. :)

Anyway, here's the link to a downloadable demo of it. It includes all of MAP01 and a Read-Me file. Enjoy!
http://www.zshare.net/download/16490817875f6976/

P.S: I'm sorry that the file is so big compared to other WADs (about 30MBs), but the Ogg Vorbis music from Quake that I put in was HUGE! :oops: The final thing will only be a little bigger (the levels themselves don't take up much space). Trust me, though. I think you'll be happy with this particular 30MB demo.
Last edited by Blade3327 on Sat Mar 10, 2012 8:59 pm, edited 5 times in total.
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby CaptainToenail » Mon Aug 04, 2008 3:09 am

Well, I try to download with ZShare, it makes me wait for 60 seconds, I click the Download button, it takes me back to the wait 60 seconds bit! :shock:
CaptainToenail
 
Joined: 06 Jul 2007

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby Remmirath » Mon Aug 04, 2008 5:33 am

Actually it's funny that i'm the only one here that can download files from ZShare... :lol:

Seriously, i'll put it on another filehosting (if i can)...
User avatar
Remmirath
Slowest mapper on Earth
 
Joined: 23 Dec 2007
Location: My house
Discord: Remmirath#0424
Twitch ID: TheRemmirath
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby TheDarkArchon » Mon Aug 04, 2008 6:47 am

and graphics designed by me.


No they're not, stop lying.
User avatar
TheDarkArchon
OUT!
 
Joined: 07 Aug 2004
Location: Some cold place

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby Penguinator » Mon Aug 04, 2008 8:35 am

Zshare works flawlessly for me, and it's also relatively fast. Downloading now.

EDIT: Played it. Honestly not very impressive. If you're going for Doom 3 scary, you need some cheap tricks that will startle the player. Also, there was a HOM right at the start.
User avatar
Penguinator
Resurrect
 
Joined: 22 May 2006
Location: Hell

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby Riddick » Mon Aug 04, 2008 9:59 am

Wow looks pretty good.
User avatar
Riddick
Escaped convict, murderer.
 
Joined: 11 May 2008
Location: I am in one of the dozen or shadows all aorund you. Good luck.

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby Blade3327 » Mon Aug 04, 2008 11:05 am

What's a HOM?

As far as the graphics I designed (the splash screen, credits, and intermission), I got separate images and tried to put them together.
For example, the pentagram wasn't on the intermission screen. I had to crop the screen, slightly edit the pentagram, then I added it.

You guys are using ZDoom, right? If you've read the Read-Me, you know that in GZDoom there's a texture glitch...

As far as the scare factor goes, I tried to have some monsters waiting behind doors. Scariness wasn't my only aim.
I wanted to add more modern gameplay to the WAD, by having barricades to hide behind when under fire. In DOOM Unleashed, it wouldn't do much good to run into a room (like the last one where the tunnel starts) and try to shoot everyone, because the chaingunner would blow you away...

BTW, I don't know if you've noticed, but my WAD has only one difficulty. I don't really know how to change that (is there a way to do it in Doom Builder?).
Last edited by Blade3327 on Mon Aug 04, 2008 11:11 am, edited 1 time in total.
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby Remmirath » Mon Aug 04, 2008 11:08 am

HOM = Glitch :wink:
User avatar
Remmirath
Slowest mapper on Earth
 
Joined: 23 Dec 2007
Location: My house
Discord: Remmirath#0424
Twitch ID: TheRemmirath
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby Blade3327 » Mon Aug 04, 2008 11:12 am

Well, like I said, where you using GZDoom? I use ZDoom and I don't get any glitch... Weird.
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby CaptainToenail » Mon Aug 04, 2008 11:29 am

Can you please upload somewhere else ZShare won't let me download
CaptainToenail
 
Joined: 06 Jul 2007

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby Blade3327 » Mon Aug 04, 2008 11:46 am

@CaptainToenail: Um... I guess. You'll have to wait a while longer, though.
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby Doom Connector » Mon Aug 04, 2008 12:32 pm

Oh god, isn't that the guy who said "Enemies Respawn? NOT COOL? god damn i hate that mother ****** that criticizes games like that. he did that with Sonic too...and that knuckles dancing infront of the school!
Doom Connector
Banned User
 
Joined: 22 Apr 2008

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby Blade3327 » Mon Aug 04, 2008 1:15 pm

@Doom Connector: Um... what now? Does this have anything to do with the WAD?

@Everyone: Guys, I need your help on some thing. First of all, knowing the capabilities of d3mod.wad, what can I do to add more jumpiness? It's a little difficult to do in Doom...
Plus, this is my first WAD that I've actually invested time and seriousness into, so advice would be welcome!

I think I'll also start working on MAP02 today (this level was heavily inspired by Doom 3).
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby TheDarkArchon » Mon Aug 04, 2008 1:19 pm

Doom Connector wrote: god damn i hate that mother ****** that criticizes games like that.


Shut the f*ck up, tripf*g
User avatar
TheDarkArchon
OUT!
 
Joined: 07 Aug 2004
Location: Some cold place

Re: DOOM Unleashed: A Doom 3-themed ZDoom WAD

Postby Blade3327 » Mon Aug 04, 2008 1:21 pm

Uh, guys? Any help here?
User avatar
Blade3327
is squealing like a little girl in the colony medlab.
 
Joined: 09 Jul 2008
Location: The ass-end of regulated space

Next

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 0 guests