10x - Ten times the monsters! (Weapons added pg1)

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10x - Ten times the monsters! (Weapons added pg1)

Postby Cutmanmike » Sun Jun 15, 2008 11:15 am

Image

10x multiplies the default doom enemies by 10 at the start of the level. Simple, but tough! Because of the collisions I had to make it so you can run through the monsters. Also there's a weird bug where the monsters "play dead", and get back up once you blast them. Have fun :P

http://cutstuff.net/pub/doomwads/10x.zip


Not manly enough?! Can't take the PAINN?!

Try 10 times the firepower!

http://cutstuff.net/pub/doomwads/10xweps.zip
Last edited by Cutmanmike on Mon Jun 16, 2008 3:45 pm, edited 2 times in total.
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Re: 10x

Postby Remmirath » Sun Jun 15, 2008 11:20 am

This is really cool... :D
But i managed to pass thru an enemy...is this normal?

Otherwise, nice!!! :D
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Re: 10x

Postby BouncyTEM » Sun Jun 15, 2008 11:21 am

Cutmanmike wrote:Because of the collisions I had to make it so you can run through the monsters.


yes. it's normal.
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Re: 10x

Postby Cutmanmike » Sun Jun 15, 2008 12:10 pm

Anyone who thinks they're badass enough, try and beat map01 on nightmare :P
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Re: 10x

Postby .+:icytux:+. » Sun Jun 15, 2008 1:26 pm

heh, yes, iv discovered the dead monsters "resurrect" when shooting them bug along time ago too :P
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Re: 10x

Postby BouncyTEM » Sun Jun 15, 2008 1:33 pm

map01, nightmare.

:p
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Re: 10x

Postby Shadelight » Sun Jun 15, 2008 1:48 pm

This is awesome, I just played E2M8 on Ultimate Doom and I was like "Holy shit!"
Think you could make a Heretic and Hexen version too? =P
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Re: 10x

Postby .+:icytux:+. » Sun Jun 15, 2008 2:08 pm

Nuts.wad ran with like 0.00000000000000000000000000000000000000000000000001 fps , and believe me, it was insanelooking <_<

Image
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Re: 10x

Postby Penguinator » Sun Jun 15, 2008 2:41 pm

Heh, Icon of sin is cool with this...
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Re: 10x

Postby DBThanatos » Sun Jun 15, 2008 2:56 pm

.+:icytux:+. wrote:Nuts.wad ran with like 0.00000000000000000000000000000000000000000000000001 fps , and believe me, it was insanelooking <_<

image

Heh, the pinky section of this looks awesome :D
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Re: 10x

Postby Nash » Sun Jun 15, 2008 2:58 pm

This is so much fun with Nash's Gore Mod! Pity about the enemy collision thingy though... can't you find a way to successfully spawn the monsters solid?
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Re: 10x

Postby Cutmanmike » Sun Jun 15, 2008 5:13 pm

Yeah I thought NOBLOCKMAP would have helped but it only seems to work with projectiles it seems.
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Re: 10x

Postby Amuscaria » Sun Jun 15, 2008 6:14 pm

Ixytux's screenshot gave me a wierd idea. Using monsters placements on the map to make a picture...like each monster is a Pixel of color. lol
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Re: 10x

Postby Captain Ventris » Sun Jun 15, 2008 6:26 pm

Nash wrote:This is so much fun with Nash's Gore Mod! Pity about the enemy collision thingy though... can't you find a way to successfully spawn the monsters solid?


Did you just speak in third person?
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Re: 10x

Postby dljosef » Sun Jun 15, 2008 9:13 pm

I'm just wondering, can that actually work with custom monsters?

I found this one very interesting, though.
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