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Cutmanmike
Posts: 11346 Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
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by Cutmanmike » Sun Jun 15, 2008 11:15 am
10x multiplies the default doom enemies by 10 at the start of the level. Simple, but tough! Because of the collisions I had to make it so you can run through the monsters. Also there's a weird bug where the monsters "play dead", and get back up once you blast them. Have fun
http://cutstuff.net/pub/doomwads/10x .zip
Not manly enough?! Can't take the PAINN?!
Try 10 times the firepower!
http://cutstuff.net/pub/doomwads/10xweps.zip
Last edited by Cutmanmike on Mon Jun 16, 2008 3:45 pm, edited 2 times in total.
Remmirath
Posts: 2561 Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
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by Remmirath » Sun Jun 15, 2008 11:20 am
This is really cool...
But i managed to pass thru an enemy...is this normal?
Otherwise, nice!!!
BouncyTEM
Posts: 3820 Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
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by BouncyTEM » Sun Jun 15, 2008 11:21 am
Cutmanmike wrote: Because of the collisions I had to make it so you can run through the monsters.
yes. it's normal.
Cutmanmike
Posts: 11346 Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
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by Cutmanmike » Sun Jun 15, 2008 12:10 pm
Anyone who thinks they're badass enough, try and beat map01 on nightmare
.+:icytux:+.
Posts: 2659 Joined: Thu May 17, 2007 1:53 am
Location: Finland
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by .+:icytux:+. » Sun Jun 15, 2008 1:26 pm
heh, yes, iv discovered the dead monsters "resurrect" when shooting them bug along time ago too
BouncyTEM
Posts: 3820 Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
Post
by BouncyTEM » Sun Jun 15, 2008 1:33 pm
map01, nightmare.
Shadelight
Posts: 5113 Joined: Fri May 20, 2005 11:16 am
Location: Labrynna
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by Shadelight » Sun Jun 15, 2008 1:48 pm
This is awesome, I just played E2M8 on Ultimate Doom and I was like "Holy shit!"
Think you could make a Heretic and Hexen version too? =P
.+:icytux:+.
Posts: 2659 Joined: Thu May 17, 2007 1:53 am
Location: Finland
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by .+:icytux:+. » Sun Jun 15, 2008 2:08 pm
Nuts.wad ran with like 0.00000000000000000000000000000000000000000000000001 fps , and believe me, it was insanelooking <_<
Penguinator
Posts: 625 Joined: Mon May 22, 2006 6:55 pm
Location: Hell
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by Penguinator » Sun Jun 15, 2008 2:41 pm
Heh, Icon of sin is cool with this...
DBThanatos
Posts: 3101 Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"
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by DBThanatos » Sun Jun 15, 2008 2:56 pm
.+:icytux:+. wrote: Nuts.wad ran with like 0.00000000000000000000000000000000000000000000000001 fps , and believe me, it was insanelooking <_<
image
Heh, the pinky section of this looks awesome
Nash
Posts: 17454 Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
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by Nash » Sun Jun 15, 2008 2:58 pm
This is so much fun with Nash's Gore Mod! Pity about the enemy collision thingy though... can't you find a way to successfully spawn the monsters solid?
Cutmanmike
Posts: 11346 Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
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by Cutmanmike » Sun Jun 15, 2008 5:13 pm
Yeah I thought NOBLOCKMAP would have helped but it only seems to work with projectiles it seems.
Amuscaria
Posts: 6634 Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.
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by Amuscaria » Sun Jun 15, 2008 6:14 pm
Ixytux's screenshot gave me a wierd idea. Using monsters placements on the map to make a picture...like each monster is a Pixel of color. lol
Captain Ventris
Posts: 4605 Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX
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by Captain Ventris » Sun Jun 15, 2008 6:26 pm
Nash wrote: This is so much fun with Nash's Gore Mod! Pity about the enemy collision thingy though... can't you find a way to successfully spawn the monsters solid?
Did you just speak in third person?
dljosef
Posts: 765 Joined: Fri Aug 12, 2005 2:59 pm
Location: Deep underground
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by dljosef » Sun Jun 15, 2008 9:13 pm
I'm just wondering, can that actually work with custom monsters?
I found this one very interesting, though.