Goomba!

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Goomba!

Postby Kinsie » Tue Jun 03, 2008 4:53 am

This is just something silly I made in fifteen minutes or so as an experiment. Still kinda fun.

Download!

In short, landing on an enemy's head kills them (usually, it does an assload of damage) and bounces you off ala the Mario games. This is done in a very hacky way, but it works well enough for a proof of concept.

KNOWN BUGS:
You constantly "stomp" on floors moving upwards.
You can "stomp" on inanimate things that don't die.

No new graphics or map, so no screenshot.
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Re: Goomba!

Postby FuzzballFox » Tue Jun 03, 2008 9:05 am

Sidescrolling Mario TC anyone? D:
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Re: Goomba!

Postby Sodaholic » Tue Jun 03, 2008 12:01 pm

FuzzballFox wrote:Sidescrolling Mario TC anyone? D:


Why the frowny face? :?
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Re: Goomba!

Postby Captain Ventris » Tue Jun 03, 2008 4:04 pm

FuzzballFox wrote:Sidescrolling Mario TC anyone? D:


Pogostick mod ftw.
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Re: Goomba!

Postby Xaser » Tue Jun 03, 2008 5:23 pm

Wow. This is bloody genius. XD

Hehe, had a hella lot of fun running through a few maps (Map27 and Map28 are great), trying to get 100% kills without firing a weapon. ;P

I figured I'd help a bit. I fixed both mentioned bugs -- you only bounce on actors set with +SHOOTABLE now, meaning decorations and lifts are no longer stomp-able. Watch out though -- you can still blast barrels, so tread carefully. :P

goomba!.wad
Goomba! Quick Fix
(16.89 KiB) Downloaded 152 times


Kinsie, major props for this one! I smell potential.
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Re: Goomba!

Postby hnsolo77 » Tue Jun 03, 2008 6:11 pm

epic win, the only complaint i have is that you cant gib zombies and imps with it, that aside i smell potential here as well
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Re: Goomba!

Postby XutaWoo » Tue Jun 03, 2008 6:50 pm

Has anyone 100% nuts.wad stomp-only?
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Re: Goomba!

Postby hnsolo77 » Tue Jun 03, 2008 7:14 pm

XutaWoo wrote:Has anyone 100% nuts.wad stomp-only?

now that is an idea, ill have to try it, though id probably get killed like normal...

EDIT, i used turbo 256 since it lagged so much, but without firing any weapons this is how well i did *screened it as soon as i died, i did that much, mostly from infighting, give or take a few hundred from the time of death to the time i hit the screenshot key*

Image

yeah i played in the lowest resolution to save on rendering, not that it did much
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Re: Goomba!

Postby Ichor » Tue Jun 03, 2008 8:39 pm

If you're holding the jump button down as you land on an enemy, you'll simply jump off of it again without doing any damage or making any stomping sound.
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Re: Goomba!

Postby Unknown_Assassin » Tue Jun 03, 2008 10:16 pm

Nice work.

I'm not sure if this would be a bug, but if you were to use a weak weapon say the chainsaw and attack a zombieman (at the same time, continuously going forward), you can create jump noise when the zombieman goes into his death phase.
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Re: Goomba!

Postby Kinsie » Wed Jun 04, 2008 1:22 am

Thanks, Xaser! Mind if I ask what you did to fix it?

Also, this trick has other applications. By taking the ACS out of the equation and changing the damage, this can be used to emulate ROTT's crushing damage (where you could crush people by landing on them).
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Re: Goomba!

Postby Snarboo » Wed Jun 04, 2008 1:32 pm

This is a great idea, Kinsie! I'll have to test this out. And anything that emulates Mario or ROTT in Doom is a winner by me. :D
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Re: Goomba!

Postby Cutmanmike » Wed Jun 04, 2008 1:40 pm

Heh, some air control wouldn't hurt this :P
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Re: Goomba!

Postby XutaWoo » Wed Jun 04, 2008 3:17 pm

sv_aircontrol 1

That's what I use, along with sv_gravity 400.
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Re: Goomba!

Postby Apothem » Wed Jun 04, 2008 6:47 pm

I literally lol'd when I opened this up and hit my first enemy. Noclip seems to provide some wierd effects for moving around too.
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