Ability Point System (BETA RELEASE 4) UPDATED: 7/6/08

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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08

Postby Apothem » Wed Jun 04, 2008 1:44 pm

Update posted! Multiplayer compatibility has been implemented along with some leveling of the abilities. Lots of bugs fixed too, see the changelog for details. Thank you to everyone who has helped out so far.

EDIT: Sorry no source for right now, starting to get close to release time.

EDIT2: MAPPERS WANTED. The project is nearing stage two for implementation, if you are interested in details please pm me.
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Apothem
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08

Postby The Unmaker » Wed Jun 11, 2008 10:04 am

Apothem wrote:EDIT2: MAPPERS WANTED. The project is nearing stage two for implementation, if you are interested in details please pm me.


I suppose i could help, please? :) .
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08

Postby Apothem » Wed Jun 11, 2008 9:17 pm

If you as a mapper are interested, send me a pm with a link to a sample of your work. If I like what I see I'll give out more details via PM.
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08

Postby The Unmaker » Fri Jun 13, 2008 8:55 am

What sort of maps do you need exactly
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08

Postby Apothem » Tue Jun 17, 2008 10:16 pm

As far as maps go, that will be discussed when the time comes. Just send me a sample of your previous work and we can go from there.

As far as an update for the mod goes:

Multiplayer compatibility is being worked on right now. Seems that the player's death likes to break a lotta stuff.

Implementing sound effects for each ability.

Implementing the first two passive abilities. More on those later

After I get that done, I'm going to be touching up the abilities and fix some other issues with those as well and then I'll be releasing a new revision.
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Apothem
ACS scripting makes my head go BooM!
 
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08

Postby The Unmaker » Wed Jun 18, 2008 10:01 am

Er.. Maybe i should just stick to scripting.

BTW on multipplayer compat. use arrays witht the size of 8 and call PlayerNumber() whenever accseess ing the array
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 6/4/08

Postby Apothem » Wed Jun 18, 2008 11:33 am

You must not have looked at the source yet, because I used that everywhere already. Trust me, you don't need to tell me stuff like that. A for effort, c- for product :P
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Re: Ability Point System (BETA RELEASE 3) UPDATED: 7/6/08

Postby Apothem » Sun Jul 06, 2008 12:13 am

Wad updated, see the changelog for details. Life has been really crazy lately so I haven't been able to work on it like I've wanted to. This is the last update I'm doing for a while, I'll be announcing this project officially when I have it to a good enough stage. So download it now, while I'm still feeling generous :P
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Apothem
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Re: Ability Point System (BETA RELEASE 4) UPDATED: 7/6/08

Postby Joeku » Tue Jul 08, 2008 11:06 pm

Holy crap this is a really neat idea
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