Page 3 of 21

Re: PlayStation Doom TC

Posted: Fri Mar 14, 2008 6:56 pm
by Onslaught Six
Enjay wrote:
fenderc01 wrote:Flames Title Screen Demo
Impressive. Most impressive. Indeed you are powerful.
Yes...Perhaps *too* powerful!

No, seriously, that's awesome.

Re: PlayStation Doom TC

Posted: Sun Mar 16, 2008 10:33 pm
by Nightmare Doom
BTW here's Kaiser's resources which may help alot

http://www.doomworld.com/idgames/index.php?id=15144

Re: PlayStation Doom TC

Posted: Wed Mar 19, 2008 12:30 pm
by MAZter

Re: PlayStation Doom TC

Posted: Thu Mar 20, 2008 10:14 pm
by Flynn Taggart
Some areas in levels are so dark you can't see anything. maybe brightening them up a bit in the next beta would be nice, maybe you can add the PSX Final Doom SSG in it would also be nice, too. great project though. Also how do you get the music pack to activate? I dragged and dropped it on GZDoom.exe like I doo with my WADs and the TC but nutin :shrug:.

Re: PlayStation Doom TC

Posted: Fri Mar 21, 2008 2:53 pm
by fenderc01
Flynn Taggart wrote:Some areas in levels are so dark you can't see anything. maybe brightening them up a bit in the next beta would be nice
Some of the areas in the PlayStation version were actually very dark. The values I used were imported directly from the PlayStation version. Changing the brightness would involve manually going through 59 levels and changing the values of a lot of sectors. It is just not worth it when you can easily go into the settings and change it to whatever you are comfortable with. Try playing around with the Gamma Correction, Brightness, and Contrast. So the simple answer is no.

Also, I changed the following setting:
Options>Display Options>OpenGL Options>Sector Light Mode=Standard
Flynn Taggart wrote:maybe you can add the PSX Final Doom SSG in it would also be nice, too.
Tried it. Doesn't scale very well. I decided to leave the weapons as they are. If someone knows how to do it, and make it look nice, I am will add it to the project. Just PM me.
Flynn Taggart wrote:how do you get the music pack to activate?
Create a shortcut to GZDoom with the following parameters:

Code: Select all

gzdoom.exe -file PSXTC.PK3 PSXTCMUS.PK3

Re: PlayStation Doom TC

Posted: Fri Mar 21, 2008 4:44 pm
by Penguinator
Flynn Taggart wrote:Some areas in levels are so dark you can't see anything...
The darkness in PSX Doom, coupled with the creepy ass ambient music and sounds was what made it so great. Having to rely on your automap while blindly avoiding monsters was so great. :P
Flynn Taggart wrote:Also how do you get the music pack to activate?
If you don't want to use fender's method, you can also just add it to your skins folder. I have it there and PSX sounds there permanently.

Re: PlayStation Doom TC

Posted: Sat Mar 22, 2008 5:18 pm
by Obsidian
is there a way to use the psx doom hud in any wad? lemme know!

Re: PlayStation Doom TC

Posted: Sat Mar 22, 2008 11:00 pm
by fenderc01
Obsidian wrote:is there a way to use the psx doom hud in any wad? lemme know!

This will work with standard Doom IWADs and should work with other mods as long as they don't redefine any of the weapon or key names. I can't guarantee it will work and haven't really bug tested it, but here it is...

Download PlayStation Doom HUD (36.98 KB) (Updated March 29, 2008)

Re: PlayStation Doom TC

Posted: Sun Mar 23, 2008 12:34 pm
by Flynn Taggart
gzdoom.exe -file PSXTC.PK3 PSXTCMUS.PK3
The one music pack I downloaded is from the front page and it is a ZIP, not PK3. Can you upload a PK3 version? and how do I create a GZDoom shortcut with the following parameters?

Re: PlayStation Doom TC

Posted: Sun Mar 23, 2008 2:13 pm
by Chris Neilson

Code: Select all

gzdoom.exe -file PSXTC.zip PSXTCMUS.zip

Code: Select all

gzdoom.exe -file PSXTC.pk3 PSXTCMUS.zip

Code: Select all

gzdoom.exe -file PSXTC.zip PSXTCMUS.pk3

Code: Select all

gzdoom.exe -file PSXTC.pk3 PSXTCMUS.pk3
gzdoom runtime working fine.

Re: PlayStation Doom TC

Posted: Sun Mar 23, 2008 9:54 pm
by Flynn Taggart
Ok, can you give me step by step instructions on making a shortcut to GZDoom with the following parameters? Because I'm not familiar with this stuff.

Re: PlayStation Doom TC

Posted: Mon Mar 24, 2008 7:36 am
by Chris Neilson
Create Shortcut
Image

Open with shortcut
Image

Change name of game
Image

Here
Image

Re: PlayStation Doom TC

Posted: Mon Mar 24, 2008 3:26 pm
by Flynn Taggart
Ok got it working but how do I get the music pack to do the same with the TC? (step by step again, I'm stupid :D)

Re: PlayStation Doom TC

Posted: Mon Mar 24, 2008 3:31 pm
by fenderc01
Flynn Taggart wrote:Ok got it working but how do I get the music pack to do the same with the TC? (step by step again, I'm stupid :D)
Use a program like WinZip or WinRar to extract the zip file into the same folder as GZDoom.

Add PSXTCMUS.PK3 to your target.

Re: PlayStation Doom TC

Posted: Mon Mar 24, 2008 3:38 pm
by Flynn Taggart
Ok thanks I got it. sry for all the questions and stuff. Try making a PSX Final Doom. :D :D :D