PlayStation Doom TC

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Re: PlayStation Doom TC

Postby Onslaught Six » Fri Mar 14, 2008 7:56 pm

Enjay wrote:
fenderc01 wrote:Flames Title Screen Demo

Impressive. Most impressive. Indeed you are powerful.


Yes...Perhaps *too* powerful!

No, seriously, that's awesome.
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Re: PlayStation Doom TC

Postby Nightmare Doom » Sun Mar 16, 2008 11:33 pm

BTW here's Kaiser's resources which may help alot

http://www.doomworld.com/idgames/index.php?id=15144
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Re: PlayStation Doom TC

Postby Flynn Taggart » Thu Mar 20, 2008 11:14 pm

Some areas in levels are so dark you can't see anything. maybe brightening them up a bit in the next beta would be nice, maybe you can add the PSX Final Doom SSG in it would also be nice, too. great project though. Also how do you get the music pack to activate? I dragged and dropped it on GZDoom.exe like I doo with my WADs and the TC but nutin :shrug:.
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Re: PlayStation Doom TC

Postby fenderc01 » Fri Mar 21, 2008 3:53 pm

Flynn Taggart wrote:Some areas in levels are so dark you can't see anything. maybe brightening them up a bit in the next beta would be nice

Some of the areas in the PlayStation version were actually very dark. The values I used were imported directly from the PlayStation version. Changing the brightness would involve manually going through 59 levels and changing the values of a lot of sectors. It is just not worth it when you can easily go into the settings and change it to whatever you are comfortable with. Try playing around with the Gamma Correction, Brightness, and Contrast. So the simple answer is no.

Also, I changed the following setting:
Options>Display Options>OpenGL Options>Sector Light Mode=Standard

Flynn Taggart wrote:maybe you can add the PSX Final Doom SSG in it would also be nice, too.

Tried it. Doesn't scale very well. I decided to leave the weapons as they are. If someone knows how to do it, and make it look nice, I am will add it to the project. Just PM me.

Flynn Taggart wrote:how do you get the music pack to activate?

Create a shortcut to GZDoom with the following parameters:

Code: Select allExpand view
gzdoom.exe -file PSXTC.PK3 PSXTCMUS.PK3
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Re: PlayStation Doom TC

Postby Penguinator » Fri Mar 21, 2008 5:44 pm

Flynn Taggart wrote:Some areas in levels are so dark you can't see anything...

The darkness in PSX Doom, coupled with the creepy ass ambient music and sounds was what made it so great. Having to rely on your automap while blindly avoiding monsters was so great. :P
Flynn Taggart wrote:Also how do you get the music pack to activate?

If you don't want to use fender's method, you can also just add it to your skins folder. I have it there and PSX sounds there permanently.
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Re: PlayStation Doom TC

Postby Obsidian » Sat Mar 22, 2008 6:18 pm

is there a way to use the psx doom hud in any wad? lemme know!
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Re: PlayStation Doom TC

Postby fenderc01 » Sun Mar 23, 2008 12:00 am

Obsidian wrote:is there a way to use the psx doom hud in any wad? lemme know!



This will work with standard Doom IWADs and should work with other mods as long as they don't redefine any of the weapon or key names. I can't guarantee it will work and haven't really bug tested it, but here it is...

Download PlayStation Doom HUD (36.98 KB) (Updated March 29, 2008)
Last edited by fenderc01 on Sat Mar 29, 2008 11:08 am, edited 2 times in total.
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Re: PlayStation Doom TC

Postby Flynn Taggart » Sun Mar 23, 2008 1:34 pm

gzdoom.exe -file PSXTC.PK3 PSXTCMUS.PK3

The one music pack I downloaded is from the front page and it is a ZIP, not PK3. Can you upload a PK3 version? and how do I create a GZDoom shortcut with the following parameters?
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Re: PlayStation Doom TC

Postby Chris Neilson » Sun Mar 23, 2008 3:13 pm

Code: Select allExpand view
gzdoom.exe -file PSXTC.zip PSXTCMUS.zip

Code: Select allExpand view
gzdoom.exe -file PSXTC.pk3 PSXTCMUS.zip

Code: Select allExpand view
gzdoom.exe -file PSXTC.zip PSXTCMUS.pk3

Code: Select allExpand view
gzdoom.exe -file PSXTC.pk3 PSXTCMUS.pk3

gzdoom runtime working fine.
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Re: PlayStation Doom TC

Postby Flynn Taggart » Sun Mar 23, 2008 10:54 pm

Ok, can you give me step by step instructions on making a shortcut to GZDoom with the following parameters? Because I'm not familiar with this stuff.
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Re: PlayStation Doom TC

Postby Chris Neilson » Mon Mar 24, 2008 8:36 am

Create Shortcut
Image

Open with shortcut
Image

Change name of game
Image

Here
Image
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Re: PlayStation Doom TC

Postby Flynn Taggart » Mon Mar 24, 2008 4:26 pm

Ok got it working but how do I get the music pack to do the same with the TC? (step by step again, I'm stupid :D)
Last edited by Flynn Taggart on Mon Mar 24, 2008 4:46 pm, edited 2 times in total.
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Re: PlayStation Doom TC

Postby fenderc01 » Mon Mar 24, 2008 4:31 pm

Flynn Taggart wrote:Ok got it working but how do I get the music pack to do the same with the TC? (step by step again, I'm stupid :D)


Use a program like WinZip or WinRar to extract the zip file into the same folder as GZDoom.

Add PSXTCMUS.PK3 to your target.
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Re: PlayStation Doom TC

Postby Flynn Taggart » Mon Mar 24, 2008 4:38 pm

Ok thanks I got it. sry for all the questions and stuff. Try making a PSX Final Doom. :D :D :D
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