Version 2.0 Released! Now out of beta...
Check it out over on this forum.
The project has been updated by the people over there and now includes the levels and music from Final Doom. Thanks to everyone for their hard work on an awesome project!
Beta 3 (February 26, 2010)
Discontinued. Follow the link above for the most recent version of the project.
Download this if you already have the music files:
PSXDoom_Beta3.zip (6.23 MB)
Download this if you do not have the music files:
PSXDoom_Beta3_Full.zip (54.27 MB)
You can download the music files from here separately, if you need them:
PSXTCMUS.zip (48.04 MB)
MediaFire Shared Folder:
Added PlayStation Doom and Final Doom Soundtracks in 128kbps MP3:
PlayStation Doom Soundtrack.zip (123.9 MB)
PlayStation Final Doom Soundtrack.zip (58.34 MB)
This is a total conversion of the PlayStation version of Doom. It was designed to run using version 1.3.0 of GZDoom with the Doom II IWAD, so I don't know how well it will work for other source ports or IWADs. I included as much from the PlayStation version as I know how to incorporate. If anyone is interested in making it more accurate to the PlayStation version, or have any suggestions, please let me know. Also, if you find any bugs or something that needs changed, please contact me via private message.
(There is a bug in later versions of GZDoom (newer than 1.3.0) that causes the weapon sprites to be lit improperly when being fired. Please stick to version 1.3.0 until the problem is addressed.)
Features from PlayStation version:
Spoiler:Changes / Bug Fixes:
Spoiler:How to Install:
Kaiser for the use of his PSXMAKE and JAGEDIT tools.
unknownna for help with the monster, weapon, etc. timings, and bug reports.
Chris Neilson and DoomKn1ght for their Nightmare Spectre sprites. Mine were too light in color.
Anyone else I missed? I will add you here if you remind me.
Archived Post Below: