Enjay wrote:So you ran from the Hell Knight too huh?Enjay wrote:Slight bug: the last door is set to open from the outside once only. So if you run back out, the door will shut and you can't get back in again.
heheh... oops
Enjay wrote:So you ran from the Hell Knight too huh?Enjay wrote:Slight bug: the last door is set to open from the outside once only. So if you run back out, the door will shut and you can't get back in again.
Thx, let's see what's of good use in thereEnjay wrote:Here are some (all?) of the beta graphics I mentioned: book, dagger, chest and sceptre. No chalice - maybe I imagined that?
As Skulltag and GZDoom support 3D floors, expect this to be a GZDoom/Skulltag projectSnowKate709 wrote:Hey! Are you planning bases with multiple floors/z-height? I'd imagine It could easily be done with transition points like use-platforms or elevators and silent teleporting, and in some places stacks for effect
Thx alot Worst, that solved some problemsWorst wrote:[LotsofCodeandText]
Sure, thats a pretty cool thing Though I am still used to alter my colormaps with the help of XWESkunk wrote:Hey Torm, have you seen Spidey's invention yet?
Thx, fixedbagheadspidey wrote:found a small bug in the map - the last door only opens once. If you open it and let it close without entering, you can't finish the level.
It is! Or... just do it and I will implement it if it is done in a decent way There are lots of other things online in the /idgames archive which are not allowed, so who cares about such a little thing?!Skunk wrote:I actually wanted to recreate E1M1 for this but... that'd require editing the original level and that's not allowed.
Let's just see if some of the scripts can even be made multiplayer compatibleCaptain Ventris wrote:OMG this could possibly be one of the greatest Co-Op Wads ever made. Seriously. Think about it. Imagine this online. Or even a Deathmatch mode? CTF, anyone?
*wantstosee*Xaser wrote:I *love* this. Beats the hell out of my old platform attempt.
For Justice's sake, I might wind up doing something for this myself, but who knows whether I'll actually commit to that or not...
I will try laterSkunk wrote:SO HERE IT IS. Use and abuse.
Enlarge it to the maximum, wait one second and it will work There's a delay in the scriptCutmanmike wrote:Okay I disable the HUD and I still get the PLEASE DEACTIVATE THE STANDARD HUD message. What gives?
Oh yeah, the key isn't needed anymore, thx to the automatic rotation from Worst. Now only the direction of Inward/Outward should be fixed at wellSkunk wrote:EDIT: bug report, Unknown Command "180TURN"