Here's some potions (heavily D2 based):
Health Potion:

Mana Potion:

Rejuvination Potion:

Tonic:

Elixir:

It's like the armor items in Hexen, depending on your class, you get different amounts of protection from it. Physically weaker classes get more health from HP pots, while the stronger classes gets less (if the class is in the middle, you get the normal amount). Same for mana, each class get a different amount of bonus mana from leveling up, the ones that get more, recieve less mana from the mana pots. Just to keep the classes more even in MP.XutaWoo wrote:Oooh, awesome. Are the sprites depending on player class, potency, or whether or not you can hold it (the first two)?
The doom-greens are still there. I can modify the colors to anything I want (i think) with the "Player.ColorRange" to set it.leileilol wrote:What about the player color colormapping?
Yes it will have full online support for 8-coop or 16 DM/CTF/whatever. I hope everything works out as I hope it would. If none of the features I'm suggesting gets added, I can simply leave out the leveling-up, upgrading, and other RPG elements and make it more like the classic Doom mod. However, I'm definitely hoping the features suggestions I made gets added, or else this will just be another doom mod. Thanks for the offer on the help in decorate, but I think I should be able to decorate everything that needs to be done (i'm pretty familiar with decorate from DE). I do need help with ACS, but it's still way to early to ask for anything other than minor ACS questions.Captain Ventris wrote:Nice! Is this going to have any sort of online support?
Looks brilliant, I really can't wait to play it! If you ever need some menial Decorate work, I'd love to help.
Now that I'm here, I might as well ask. How do you make a custom palette? Is it complicated?
I was thinking of making one for ZDoom Wars that might change a couple colors to be more vibrant. I'd have to see how it turned out.