No, but I have played it again.
My initial comments still stand. It's very nearly a really good mod. I like the mood and I want it to be better than it currently is because there a re a few flaws that get in the way. I think the following things would help:
1) Do something about the black maze - anything! If you still want something that fits in with how you described its purpose, why not use a thick fog? Set the required sectors to have a fog of any colour you like and then keep it quite dark to thicken the fog effect. But at least give us a chance to see the bad guys. And don't be tempted to use stealth monsters as an alternative. They are almost universally hated. And that's essentially how it feels ATM - a non stop stealth monster attack where you are blind for most of the time too.
2) Custom textures - natural looking rocks outside, ancient walls, plaster, hieroglyphs, engravings, etc etc inside.
3) Make the natural areas look more natural (e.g. use triangles to make smooth sloping terrains - see KDiZD for good examples)
4) A more consistent approach to models - replace the statues outside with something more in keeping with the ones you have used inside. Perhaps use models for obelisks, if not, use slopes. That's very easy to do, especially compared to the little steps you used instead.
5) get some fitting music.
6)find a better graphic for the glowing ball and, for the one in map03 put something in the map that makes it look like it is meant to be there. Sitting against a Ceil5_1 ceiling it just looks odd.
Seriously, I think it has the potential to be quite a nice mod. I actually like what you've done with a lot of the mood but it falls short in a number of areas and that's a shame.
BTW, I just replayed "Hell on Egypt" for Risen3D by Wim Sitters. I'm not suggesting you try and copy that. He has gone for quite a different feel and, despite the maze, I generally prefer your gameplay to his. However, his map is stunning to look at and it might be worth playing just to get some ideas (if you can find the bloody switches he hides all over the place
).