Xaser wrote:BUG REPORT: The Bat Familiar is all sorts of screwed... it transforms into a floating Imp Warlord while attacking for some reason... o_O
I knew there was something screwy about it. I saw those things flying around and I thought it looked a bit odd, but it's a monster from the resource that I haven't used at all and have rarely come across in other WADs so I thought maybe it was doing what it was supposed to.

One thing I have to say is the way outdoor areas look in these maps is stunning. I remember being impressed with Doom "back in the day" with those little outdoor areas with their parallax skies "revolutionising" FPSs (as far as I was concerned). They just looked so cool. But, as a mapper, I'm well used to the limitations and how difficult getting outdoor areas to look right (and, in particular, as if they are part of an unlimited world) can be. I think these maps take it to a new level. They all have absolutely superb outdoor areas. In many areas of all the maps there are believable 3D structures sticking up into the sky and it often isn't easy to tell where the ceiling height of the area is actually set. MAP27 is an absolutely jaw-dropping example of outdoor mapping IMO. Almost the entire thing is set in a believable outdoor environment. OK, it's a Doom level and obviously it looks like one but it almost feels like a real place.
Played with GZdoom, the appearance of the maps is almost bordering on the quality and feel of an engine a generation or two on from Doom, yet with all the advantages of (Z)Doom and (Z)Doom levels. I know that won't please everyone, but I think it's a real testament to the skill of the mappers concerned.