action doom 2

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Re: action doom 2

Postby JASON » Sat Feb 02, 2008 11:02 pm

im afraid il have to agree with XutaWoo's avatar on this one xD
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Re: action doom 2

Postby Serious Cacodemon » Wed Feb 06, 2008 10:23 am

What I would rather see is a 'I Wanna Be the Guy' style MOD for Doom instead of another Action Doom sequel (especially if it's one not made by the same guy who lead the creation of the original).
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Re: action doom 2

Postby Cutmanmike » Wed Feb 06, 2008 10:25 am

That'd be no good, people would just cheat to get past the levels they couldn't do out of frustration (I imagine you mean you want a stupidly difficult wad).
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Re: action doom 2

Postby Matt » Wed Feb 06, 2008 6:27 pm

Cutmanmike wrote:That'd be no good, people would just cheat to get past the levels they couldn't do out of frustration (I imagine you mean you want a stupidly difficult wad).

So? I do that with any wad...
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Re: action doom 2

Postby Ryan Cordell » Wed Feb 06, 2008 6:29 pm

Cutmanmike wrote:That'd be no good, people would just cheat to get past the levels they couldn't do out of frustration (I imagine you mean you want a stupidly difficult wad).


Each level end would give you an inventory item. The next level would check for it and warp you (From a 'selector' area) to the playable area. Now if you warp/changemap to other maps and you don't have the item.. Warp you to a insta-kill room. Yay. :P

And a GIVE ALL type inventory item that kills you if you want to circumvent the hack.
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Re: action doom 2

Postby Kinsie » Wed Feb 06, 2008 7:24 pm

You can also force sv_cheats to 0 via mapinfo skill levels.
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Re: action doom 2

Postby Wills » Wed Feb 06, 2008 8:06 pm

Cutmanmike wrote:(I imagine you mean you want a stupidly difficult wad)


I have an idea. A very, very bad idea... :twisted:
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Re: action doom 2

Postby Skunk » Wed Feb 06, 2008 8:12 pm

WILLS ARE YOU PONDERING WHAT I'M PONDERING?!
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Re: action doom 2

Postby Ryan Cordell » Wed Feb 06, 2008 8:18 pm

Kinsie wrote:You can also force sv_cheats to 0 via mapinfo skill levels.


That's just taking the easy way out! *Shakes fist.*
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Re: action doom 2

Postby Captain Ventris » Wed Feb 06, 2008 8:58 pm

Skunk wrote:WILLS ARE YOU PONDERING WHAT I'M PONDERING?!


Yeah, I could really eat some Gouda right now, too.
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Re: action doom 2

Postby Kirby » Wed Feb 06, 2008 11:35 pm

Captain Ventris wrote:
Skunk wrote:WILLS ARE YOU PONDERING WHAT I'M PONDERING?!


Yeah, I could really eat some Gouda right now, too.

Dost thou believeth that thou is Wills incarnate? Methinks not :)
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Re: action doom 2

Postby wildweasel » Thu Feb 07, 2008 12:15 am

Skunk wrote:WILLS ARE YOU PONDERING WHAT I'M PONDERING?!

Um, I think so Brain, but if we give peace a chance, won't the lima beans feel left out? [/pinky]
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Re: action doom 2

Postby Cutmanmike » Thu Feb 07, 2008 3:59 am

Vaecrius wrote:
Cutmanmike wrote:That'd be no good, people would just cheat to get past the levels they couldn't do out of frustration (I imagine you mean you want a stupidly difficult wad).

So? I do that with any wad...


Exactly :(

I wish I could prevent the mapinfo lump from being edited/removed somehow.

Hmmm....... Does #include work with mapinfo?
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Re: action doom 2

Postby Enjay » Thu Feb 07, 2008 5:33 am

Does it really matter if people cheat? What difference does it make? Why does it matter?

I know that if if I get to a point in a game that I can't do, or which I find frustrating and not fun, I can either cheat past it or stop playing. If I cheat past it then I get to enjoy the rest of the game. If I stop playing, that's it, "game over man". If, by some miracle, I persist and get past the particular point, I'm not filled with a sense of achievement but rather a sense of "that was farking shite". I have a sense of a potentially good game being spoiled, or at least tarnished, by a bad section and I am unlikely to replay because I can't be arsed with the pain of going through the bad bit again. Let me play games the way I want to play them on my computer please. If I "spoil" it for myself, that's my problem.

Very different with multiplayer or competitive ganes though.
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Re: action doom 2

Postby NiGHTMARE » Thu Feb 07, 2008 6:47 am

If someone get's frustrated with your .wad, wants to cheat to alleviate that frustration, and finds that you've prevented them from doing so, what do you think's going to happen?

No, they're not going to carry on trying to succeed. They're going to exit the game and delete the .wad. Then there's a good chance they'll go on the 'net and start trashing you and your .wad.
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