DoomCraft RTS MOD [News on post 1]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Postby Marcus101RR » Sat Oct 20, 2007 9:36 am

Karnizero wrote:No, no, no....

This is not Doom Battle and this is not a Doom Battle like TC.

I have actualized the first post with some screens I promised yesterday.

Just look those screens, and take an idea on what DoomCraft really is.

And I write again: someone wants to be part of the project? Mainly sprite artists and mappers would be ok. 8)

Or maybe, someone could tell me where to get some good sprites for arachnotron, demon and revenant weapons...

And yes, I hope this project wont die. It will develop slowly, but will not die.
I have already much ideas, and not hard to implement, and just write at a paper the basic ACS architecture.

Also, now, i am making some code clean up, reorganization and comenting for better future maintenance.
I will do this before continue with the first stable release.

Cya.


Well in that case it isn't much of a RTS based on starcraft, if you don't have computer controled zombieman or shotgunguys. I rather just use summonfriend to do that. Thats a bit disappointing, its basically Invasion except, its all preset
User avatar
Marcus101RR
 
Joined: 08 Jul 2007
Location: USA, Florida
Discord: Marcus101RR#0623
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Postby .+:icytux:+. » Sat Oct 20, 2007 11:41 am

XutaWoo wrote:Also, what's the gold's actor name?


"GoldCoin"
User avatar
.+:icytux:+.
Mr. Happy of the Day!
 
Joined: 17 May 2007
Location: Finland

Postby Karnizero » Mon Oct 22, 2007 7:39 am

New actualization in the [URL=http://forum.zdoom.org/potato.php?p=302991#302991]first post. Some new changes and new ToDo List and some more.
Look Monday, 22 October 2007 for today news.

XutaWoo wrote:You should be able to set down units that don't move but attack when the enemy is close enough, though it cost gold to do that.

Also, what's the gold's actor name?


Why you want the Gold Coin actor's name???
Are you trying to cheat? Or maybe you want to learn some Decorate? 8-)

Spoiler:


Marcus101RR wrote:Well in that case it isn't much of a RTS based on starcraft, if you don't have computer controled zombieman or shotgunguys. I rather just use summonfriend to do that. Thats a bit disappointing, its basically Invasion except, its all preset


That is at ToDo list.
Actually that is the DECORATE and ACS code that i am developing, cause i want something more that a "+FRIENDLY // A_Wander" allied actor.

But note that the Single Player mode will have his own history, and different history for each faction.

Look 1st post for details.

Salutes.
User avatar
Karnizero
 
Joined: 23 Mar 2007

Postby Marcus101RR » Sat Oct 27, 2007 4:58 pm

I'm sorry, I must of missed that on ToDo list, if thats what you are planning/working on. I am sorry to even bring that up. Hope it will be what I expect it to be. And I do give my regards to Doom Battle too cause i find that one more interesting at this time.
User avatar
Marcus101RR
 
Joined: 08 Jul 2007
Location: USA, Florida
Discord: Marcus101RR#0623
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: BoneofMalkav, EddieNahui, Red-Azurite, TheSkyBug and 6 guests