Hi.
Psxdoom riped level and texture from psxdoom CD and make map and texture into maptex and map01 - map59 in psxdoom.pk3 this is all done.
old version 1.0
Download: Psxdoom.zip
Download: Psxdoom_beta1.zip
new version 2.0
Download: Psxdoom_beta2.zip
old version 1.0
Download: Psxdoom TC
Make new firesky and blowup head from psxdoom made by Fenderc01
new version 2.0
Download: Psxdoom TC 2 beta
old version 1.5
Download: Psxdoom TC 1 beta
Topic: Playstation doom
Update fenderc01:
Fixes / Changes:
-Added flames to the title screen
-Added angry face for when you hold down the fire button for the chaingun and plasma rifle
-Randomized the normal face looking around
-Reduced the death sounds for soldier/sargent/chaingunner to 2 (instead of using 1 sound once and the other sound twice)
-Fixed the stretched skies (OK, more like a workaround)
-Changed key display order and fixed a key related bug on the HUD
-Map bugs (trapped in secret area, improper damage sectors, crusher in the wrong place, etc.)
-Removed Non-PlayStation quit sound effects
-Removed limit for number of simultaneous item pickup sounds
-Added the correct sound for trying to open a door without the proper key
-Began working on custom light fades (see exit room and green armor area on MAP01 for examples)
-Removed weapon sprites with custom offsets, using default sprites (if you don't like it, make your own sprites)
Features from PlayStation version:
-Music and Sound Effects
-Colored lighting
-Nightmare Spectre
-HUD
-Graphics
-Intro/Title Screen (minus a few things)
-All maps, including exclusives
-Speed and sizes of things/weapons adjusted
------------------------------------------------Old version-------------------------------------------------------------------
Update: New Titlepic, Interpic, Statebar, Demo 1, 2, 3 and reload texture from psxdoom.wad
add new handgranade but yet weapon in level. no color in level yet.
Update: New color on level, add new level 5, add new portal gun, add nightmare demon.
Enjoy.