Doom Enhanced Released - Final Finished Build!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Doom Enhanced Released - Final Finished Build!

Postby Kinsie » Tue Sep 18, 2007 6:19 am

Well, I suppose it's about time to finally unleash this old mutt.

So, what is Doom Enhanced? Well, it's a mod that basically
Image
Wait, what? Eew! Who put that there?

Anyway, as I was saying before I lost my train of thought, it basically updates some aesthetic things in Doom to fit with other FPS's of the 90s, like Duke3D and Quake, without really touching the gameplay. Some of the features off the top of my head...

- Quake-style gibbing.
- Nashgore blood and Corwin's splash mod.
- Alternate death sequences for the Zombieman, Shotgunner, Pinky and Imp that are sometimes played instead of the normal one.
- Player now has an actual "standing still" frame.
- Footsteps and body thud sounds, both for players and monsters.
- Most of the props can be broken, gibbed or affected.
- Sound enhancements - Imp Pain, Caco Pain, Lost Soul Pain, Chainguns and some monster weapons now have their own sounds instead of reusing the same old one.
- Projectiles use teleporter lines and make sounds as they whiz past your head.
- Some little slightly-hidden things that will put a smile on your face.

I also included a optional extra wad, Doom Enhanced Items, which should be loaded after Doomenh.wad. It adds on...

- Shell casings.
- Unique pickup/raise sounds for all weapons and items.
- Fist is silent.

Doom Enhanced Final
Last edited by Kinsie on Tue Apr 15, 2008 2:26 am, edited 9 times in total.
User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Postby Ryan Cordell » Tue Sep 18, 2007 6:34 am

So far, I'm quite liking this. Good work on it.
We also need a Strife one.. :twisted:
User avatar
Ryan Cordell
PDA Man
 
Joined: 06 Feb 2005
Location: Capital of Explodistan

Postby Snarboo » Tue Sep 18, 2007 6:40 am

Sounds awesome! :D Will this mod work with weapon mods out of the box, or will it require some modifications?
User avatar
Snarboo
Bacon doesn't know it's not dogs
 
Joined: 29 Nov 2005

Postby Kinsie » Tue Sep 18, 2007 6:44 am

Snarboo wrote:Sounds awesome! :D Will this mod work with weapon mods out of the box, or will it require some modifications?
You might have a few problems with getting ammo in mods that alter the monsters to drop new ammo types, but it should be fine if you don't use the items wad.
User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Postby Project Dark Fox » Tue Sep 18, 2007 10:44 am

Needs mirroring. IF I get it I can support one of those said mirrors for a little while.
User avatar
Project Dark Fox
Married Furry Anxiety Bucket
 
Joined: 14 Jul 2005
Location: Louisville, KY USA
Twitch ID: ProjectDarkFox

Postby Juan "JacKThERiPPeR » Tue Sep 18, 2007 10:46 am

Needs more mirrors.

EDIT: Downloaded it. Awesome.
Last edited by Juan "JacKThERiPPeR on Tue Sep 18, 2007 11:10 am, edited 1 time in total.
User avatar
Juan "JacKThERiPPeR
Got ego?
Banned User
 
Joined: 03 Jun 2007
Location: SPAIN

Postby Project Dark Fox » Tue Sep 18, 2007 10:55 am

Last edited by Project Dark Fox on Sat Sep 22, 2007 6:48 am, edited 3 times in total.
User avatar
Project Dark Fox
Married Furry Anxiety Bucket
 
Joined: 14 Jul 2005
Location: Louisville, KY USA
Twitch ID: ProjectDarkFox

Postby Dancso » Tue Sep 18, 2007 10:57 am

AWESOME!! Now i have something to play when i'm really angry. :twisted:
That cyberdemon and spider mastermind deaths are very cool.

Good work. :)
User avatar
Dancso
bow wow
 
Joined: 11 Oct 2006
Location: at home.. Status: lazy like hell

Postby KeksDose » Tue Sep 18, 2007 10:58 am

Awesome mod! The Cyberdemon death sequence is awesome :P Also, gotta love the new sound effects (cacodemon makes me laugh all the time:"Blubb" ;)). And teleporting projectiles is kinda nice, too (in Map28 you can do excellent suicides \ traps in the "throne room" ;)). Very nice stuff so far! :P

Also: "Ludicrous gibs!" and "Squish!" made me laugh hard, too :P
Last edited by KeksDose on Tue Sep 18, 2007 11:00 am, edited 1 time in total.
User avatar
KeksDose
Hmhmhm!
 
Joined: 05 Jul 2007

Postby Ghastly » Tue Sep 18, 2007 11:00 am

Is there a cyborg-ish gib? I could really use a gib with mechanical parts for my mod.
User avatar
Ghastly
Rather ghastly
 
Joined: 06 Jul 2007

Postby ZedSlayer » Tue Sep 18, 2007 4:19 pm

Can you add a feature for kicking body parts like heads in Blood?
ZedSlayer
Teh Forth Twin
 
Joined: 18 Sep 2007
Location: Knoxville Tennesee

Postby Enjay » Tue Sep 18, 2007 5:25 pm

Heh, good fun. You don't seem to have defined any decals though.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Postby jallamann » Tue Sep 18, 2007 5:36 pm

User avatar
jallamann
isn't very active on the forums at all
 
Joined: 24 May 2004
Location: Ålesund, Norway

Postby chronoteeth » Tue Sep 18, 2007 5:41 pm

Pretty much none of the "good" weapon mods seem to be compatible with this.
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Postby Kinsie » Tue Sep 18, 2007 8:58 pm

chronoteeth wrote:Pretty much none of the "good" weapon mods seem to be compatible with this.
How so? I just tested with Stranger and both versions of Diaz and they seem to work okay, as long as you don't load doomenh-items. What wads did you try?

Enjay wrote:Heh, good fun. You don't seem to have defined any decals though.
Yeah, I just noticed after releasing. Whoopsy doodles! I'll add those in soon.

Gas Snake wrote:Can you add a feature for kicking body parts like heads in Blood?
I'm pretty sure this is possible (I remember Blade posting about something like it for his mod), I might look into it.
User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Next

Return to Gameplay Mods

Who is online

Users browsing this forum: Bbb23burks, Conmeister, iSpook, Samarai1000, Scottbert, Zachclaude55 and 5 guests