[GZDoom] Hell-Forged - (Hellduke model complete. P.282)

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Postby Nash » Sun Apr 15, 2007 8:30 am

No, I haven't released the version with all monsters gibbable yet.
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Postby Ryan Cordell » Sun Apr 15, 2007 8:42 am

Oh, so that means Setzer and I got a sorta 'unreleased' version? :P
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Postby Nash » Sun Apr 15, 2007 8:55 am

Are you sure? The only versions that have been released only allow players to gib the humanoid monsters. The medium-sized monsters are not gibbable, ever.

Unless I figured out how to build a time machine in the future and travelled back in time to 2007 and decided to secretly let you and Setzer have the latest version?
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Postby Ryan Cordell » Sun Apr 15, 2007 9:05 am

. . You already did? ;)
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Postby NiGHTMARE » Sun Apr 15, 2007 9:05 am

There are gibbable demons, barons, etc in Demon Wars. Someone over at DRD said they were from the latest version of nashgore; perhaps the author of DW doesn't realize that version hasn't actually been publically released yet (and thus he shouldn't have included the content)?

If it helps, the gibbable baron in that seems to be based on the MRW lord of heresy death.
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Postby Nash » Sun Apr 15, 2007 9:23 am

... WHAT?

No seriously, the version on my hard disk with new gib sprites, and xdeath frames for all of the monsters (similar to Eriance's, but not based of their regular death frames - but rather - drawn from scratch) has never been released to ANYONE before. Even I myself don't load it that much (I don't have it on autoload in fear of it breaking maps).
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Postby Rone Kyakone » Sun Apr 15, 2007 2:27 pm

Zero Tolerance has x-deaths for demons, cacos, and barons (technically just the death animation of the winged barons from Rebirth). It sounds like these are the same things you guys are talking about in Demon Wars.
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Postby masterofpsi » Sun Apr 15, 2007 3:22 pm

Nash: Scratch gib frames? Sounds sexy! :wink:
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Postby Ryan Cordell » Mon Apr 16, 2007 9:39 am

Alright guys, let's just drop the subject now, 'k? Enough bickering about custom death sprites. :)
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Postby NiGHTMARE » Mon Apr 16, 2007 10:09 am

What bickering? Seemed like a perfectly calm, sensible discussion to me.

Some people really need to learn that discussion != argument.
Last edited by NiGHTMARE on Mon Apr 16, 2007 10:10 am, edited 1 time in total.
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Postby Ryan Cordell » Mon Apr 16, 2007 10:10 am

Shush you. <<
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Postby Amuscaria » Tue Apr 17, 2007 2:23 pm

back on Topic...

Here's the Screenshots from the completely remade Map10 of DE-Ep2 "Hellkeep". It still bares a lot of resemblence to the original, but the size was greatly enlarged for easier movement and better gameplay (the original was too cramped, imo).

Image

The new version of DE will be uploaded when I fix this one script bug at the end of the map.
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Postby HotWax » Tue Apr 17, 2007 2:33 pm

If you want to PM the map to me I'll take a look at the script and see if I can fix it.
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Postby Ryan Cordell » Tue Apr 17, 2007 3:35 pm

Mm. Feels like good ol' Torm quality there. I'm gonna like it. =3
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Postby Captain Ventris » Tue Apr 17, 2007 6:34 pm

Yup. That's amazing.
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