Hell-Forged (updated to v1.11 - development paused)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Hell-Forged - Final Super-Secret Map Completed (P.319)
Finally got around to finishing this sprite sheet:
[imgur]https://i.imgur.com/aX4wEC4[/imgur]
Been really busy with work and other things, so didn't have time. All the sprites for the super-secret map is completed. The only significant other sprites I need to do now is the crouch sprites for the player. There are some other minor touch-ups I need to do, but those are simple. All of the level edits for v1.10 has been completed already so the 1.10 beta should be playable whenever I add the Sharkopter sprites into the mod.
[imgur]https://i.imgur.com/aX4wEC4[/imgur]
Been really busy with work and other things, so didn't have time. All the sprites for the super-secret map is completed. The only significant other sprites I need to do now is the crouch sprites for the player. There are some other minor touch-ups I need to do, but those are simple. All of the level edits for v1.10 has been completed already so the 1.10 beta should be playable whenever I add the Sharkopter sprites into the mod.
- undeadmonk354
- Posts: 196
- Joined: Mon Feb 01, 2016 4:05 pm
- Location: England
Re: Hell-Forged - Sharkopter Completed (P.324)
It's good to be back Amuscaria, also for the Sharkopter sprites, they are amazing.
- Lagi
- Posts: 676
- Joined: Sat Jun 23, 2018 12:51 pm
- Location: Thou shalt alter thy beliefs with new evidence
Re: Hell-Forged - Sharkopter Completed (P.324)
fantastic,
doenst this fish need a little bigger pixels? or is this monster soo big in game?
doenst this fish need a little bigger pixels? or is this monster soo big in game?
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Hell-Forged - Sharkopter Completed (P.324)
Death animation is quick and brutal than i expected
Also i love it being purple too heheah
Also i love it being purple too heheah
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
@Lagi: The Sharkopter is about the same size as a Cacodemon.
----------------------------------------------------------------------------
You can no download the 1.10 Beta Test here: https://www.moddb.com/games/doom-ii/dow ... nloadsform
If you want to skip the Mushroom-hunt, and just want to test the new super-secret map, warp to map "HF1M0".
EDIT: [imgur]https://i.imgur.com/U6vo3j0[/imgur] There are a couple of map bugs in the HF1M0 where the items are not on the teleporter because I forgot to move them after moving the sectors. See Image. Move them to the center of the teleporter.
----------------------------------------------------------------------------
You can no download the 1.10 Beta Test here: https://www.moddb.com/games/doom-ii/dow ... nloadsform
Spoiler:Crossed out patch notes are things that still needs to be added. Lemme know if you find any bugs.
If you want to skip the Mushroom-hunt, and just want to test the new super-secret map, warp to map "HF1M0".
EDIT: [imgur]https://i.imgur.com/U6vo3j0[/imgur] There are a couple of map bugs in the HF1M0 where the items are not on the teleporter because I forgot to move them after moving the sectors. See Image. Move them to the center of the teleporter.
Last edited by Amuscaria on Wed Jul 28, 2021 8:11 pm, edited 1 time in total.
-
- Posts: 109
- Joined: Mon Mar 12, 2018 10:06 pm
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
The new secret map is awesome! Cool theme and very well-executed architecture and level design. A couple things I noticed:
1. This area could be a good spot for a secret, since you can jump to it.
2. Is jumping off of this small plinth the intended way to get to the blue door? It felt like sequence breaking, but I couldnt find an alternate path.
3. Finding the red key to use like 1 second away felt a bit gratuitous.
4. The Guardians having the fastchase movement is too much. They were already somewhat frustrating, but this makes them flat out obnoxious to fight.
1. This area could be a good spot for a secret, since you can jump to it.
2. Is jumping off of this small plinth the intended way to get to the blue door? It felt like sequence breaking, but I couldnt find an alternate path.
3. Finding the red key to use like 1 second away felt a bit gratuitous.
4. The Guardians having the fastchase movement is too much. They were already somewhat frustrating, but this makes them flat out obnoxious to fight.
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
@whirledtsar: Thanks!
-That used to be a secret, but I moved it elsewhere.
-It doesn't matter how you progress thru the map, I try not to force people to get to where they need to go in a certain way unless it's necessary. Feel free to jump, rocket-jump, and sequence break all you want.
-Think I'll remove both Red and Blue keys actually and just replace them with switches. They seem pointless.
-
-That used to be a secret, but I moved it elsewhere.
-It doesn't matter how you progress thru the map, I try not to force people to get to where they need to go in a certain way unless it's necessary. Feel free to jump, rocket-jump, and sequence break all you want.
-Think I'll remove both Red and Blue keys actually and just replace them with switches. They seem pointless.
-
- undeadmonk354
- Posts: 196
- Joined: Mon Feb 01, 2016 4:05 pm
- Location: England
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Amuscaria, this new map looks exciting the first time I played it, I also realised there are easter eggs in this secret map.
P.S: Is there a chance that the 3 shark enemies could be in Reelism 2 by any chance?
P.S: Is there a chance that the 3 shark enemies could be in Reelism 2 by any chance?
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
The sprites are free to use, as usual, once the final version 1.10 is released. Shouldn't be to long.undeadmonk354 wrote:Amuscaria, this new map looks exciting the first time I played it, I also realised there are easter eggs in this secret map.
P.S: Is there a chance that the 3 shark enemies could be in Reelism 2 by any chance?
-
- Posts: 76
- Joined: Sat Jun 22, 2019 7:35 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10 Home
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Hey Amuscaria, I was wondering; have there been people who have made additional addons for this mod?
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Besides the HD soundpack by Captain J, and the Brightmap pack by Skymarshall (both on the front page), not that I'm aware of.HyperExia wrote:Hey Amuscaria, I was wondering; have there been people who have made additional addons for this mod?
EDIT:
Updated the status bar so it fills the screen; Now shows the amount of mushrooms you have and level stats.
[imgur]https://i.imgur.com/GlAOxk2[/imgur]
-
- Posts: 76
- Joined: Sat Jun 22, 2019 7:35 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10 Home
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
I....actually kind of made a set of addons and another mod version. I'm unsure if I am allowed to share it.
The two addons actually change the weapons in that they keep their same fire rate, but you can switch the weapons while it's finishing the animation, of which some of them I sped up....
The other one I actually made with some other custom sprites so it's playable with other wads. I have not shared it with anyone yet.
The two addons actually change the weapons in that they keep their same fire rate, but you can switch the weapons while it's finishing the animation, of which some of them I sped up....
The other one I actually made with some other custom sprites so it's playable with other wads. I have not shared it with anyone yet.
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
@HyperExia: All of HF resources are opened to common use, so you're free to make your own version and share them if you please, so long as I'm credited for the original work, and that you are responsible for the modded version and maintaining its contents.
-
- Posts: 76
- Joined: Sat Jun 22, 2019 7:35 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10 Home
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Where should I post?
Also, frankly, I don't think I'll bother to put my name into this lmao.
Edit:...... Okay, maybe i will but I might be too lazy to remember lmfao
Also, frankly, I don't think I'll bother to put my name into this lmao.
Edit:...... Okay, maybe i will but I might be too lazy to remember lmfao
Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Depending on if you're making edits directly to the original wad file, or if you made a additional wad that overrides the original content when loaded together, you can put at in the Gameplay Mod or or TCs subforums.