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It should spit corrosive bile at you instead of a lightning ball. Also are those quake 1 zombie things supposed to be melee only? Would make nice cannon fodder to spread across the levels.
Making some of the missing Hellstorm monsters that only had a concept drawing by Collin Potratz, starting with with the Abyss Crawler. Using Z-Sphere rigging made posing higher-definition sculpts much more manageable.
Spoiler:
(Original drawing by C. Potratz).
Also made the model for the new Vulgar, HF-E2's replacement of the Imp.
That Abyss Crawler is looking fricken awesome so far. Extremely good work matching the concept of the drawing. Have you tried making a version where the spikes on it's legs angle downwards instead though, like they do in the drawing? I think it might look better because they look more like hair on the spider legs like that, as opposed to looking more like blades like they do now. They already look amazing as is, but if you haven't tried it yet, I think it'd be worth taking a look at.
Made the model for the second mini-boss for HF-E2, the Subjugator, and the Hellstorm Soul Harvester. I was going to use the Soul Harvester as the mini-boss by making it larger and more powerful looking, but I decided against it. Both models were made from the same base-mesh. The harvester will probably be used as the pain elemental equivalent for E2 (if its used). Left out the trailing cloak for the sprite-phase. Deciding rather to pick it or the Grotesque for that role.
Spoiler:
(Original drawing by C. Potratz 1998)
Here is the list of E2 monsters and the monsters they are intended to replace for E2. Not all of the monsters listed here will be made. Still deciding on the final cast, but will make most, if not all, of the models either way:
Amuscaria wrote:@Gideon: there will be 2 new poison weapons that will replace the Fire weapons. They will both be homing weapons by default that deals additive DOT.
Awesome. Demon Eclipse intrigued me with the 'episode-appropriate arsenal' angle and I'm happy to see a variant of this in action here. As another point of curiosity, if an episode 3 gets made after you finish episode 2, do you think you'll package all of them together into a single megawad or even create a full-blown IWAD out of this?
I just completed map01 and started map02 on HMP, and this is a fantastic mod. I don't remember Demon Eclipse all that well, but I do remember it having kind of stilted and reminiscent of contemporary Tormentor maps--there's none of that here. Map01 absolutely delighted me, especially the subtle use of room over room that I didn't even notice, as I was playing with mouselook disabled, until I came to the bridge across the eaves of the chapel, and then, having noticed it, I then realized that yes, this is indeed a truly 3D space.
The only problem is that there are major issues with pixels of incorrect and apparently fullbright colors in software mode:
(Don't mind the status bar, the screenshot command always does that in software mode nowadays)
I solved this by generating a COLORMAP, as Doom's does not work with the Hellforged palette.
Also the promise of a followup centered around fetid swamps and putrefying enemies sounds right up my alley. Hail Papa Nurgle!
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