Hell-Forged - V. 1.00a (See Page 1)

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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby Gez » Sat Jun 29, 2019 3:46 pm

The way Doom handles player combat animations, it's kind of hard to make separate melee and ranged animations, unfortunately.
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby SamVision » Sat Jun 29, 2019 3:49 pm

I swear I've seen some mods do it, at least a different animation for melee and shooting.

EDIT: Yup, Hacx 2.0 does it.
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby Amuscaria » Sat Jun 29, 2019 4:18 pm

The only way I'm aware of is to make a separate player class that the player turns into when using a melee weapon. I don't have time for this for version 1.0, as I'm only trying to hit Doom quality for the graphics. Nor do I feel it's worth another 4-5 hours each to make 2 new player skins just for the 1 melee weapon in the game.
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby SamVision » Sat Jun 29, 2019 5:15 pm

I think the way hacx does it is just use A_JumpIfInventory jump to a different set of frames in a custom actor state for a player actor.
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby Amuscaria » Sat Jun 29, 2019 5:32 pm

It would still require that I make a walking, attack, pain and death animation for when the player is holding the sword. Unless the sword magically appears in his right hand, and the gun vanishes whenever he attacks, which would be lame.
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby Amuscaria » Sun Jun 30, 2019 7:09 pm

Female player sprites completed. This concludes all of the major sprite work I need. Off to make the Intermission map and Status bar and player mugs, then 0.99 beta will be open for testing.

Spoiler:


OH wait, forgot the player needs crouch sprites now. :|
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby Captain J » Mon Jul 01, 2019 12:45 am

Going very smooth and cool like ice. And i don't think crouching sprite is REALLY necessary unless it's mostly played by the multiplayer or something! But good luck. The more Merrier, it gets gooder. :D
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby Amuscaria » Sat Jul 13, 2019 2:53 pm

Shouldn't take too much work since i got the sculpt. Just need 7 poses for each.
------------------------------------------------------------------------------------------------

Intermission Map image done. Just gotta figure out how to code that in Mapinfo or w/e it uses:

Image
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby QuakedoomNukem Cz » Sat Jul 13, 2019 4:49 pm

Oh wow, that looks amazing. I wanted to stay away from the alphas, but I'm gonna have to play this once 0.99 drops. Also, you should mark next Friday in your calendar for a certain something... :wink:
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby Amuscaria » Sat Jul 13, 2019 8:21 pm

Next Friday is a bit too soon to drop 0.99 beta. 0.99 will have everything except the "Sharknadoom" super-secret easter egg level and everything used for it. Otherwise its a complete package.
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby leodoom85 » Sat Jul 13, 2019 9:15 pm

Skarknadoom?
we have a challenger against dopefish? :D
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby Captain J » Sat Jul 13, 2019 11:48 pm

Can wait for the killer tomatoes reference now. :P

Anyway looks very grand and amazing! Fantasy stuff indeed.
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby Gez » Sun Jul 14, 2019 7:20 am

Amuscaria wrote:Intermission Map image done. Just gotta figure out how to code that in Mapinfo or w/e it uses:

Image


Gorgeous map, makes me wish to replay through HF to see the character's progress through it. Hopefully, the wiki for intermission script is clear enough; if needed the vanilla Doom 1 and Heretic scripts are available in gzdoom.pk3; and Skunk's intermap might still be findable

leodoom85 wrote:Skarknadoom?
we have a challenger against dopefish? :D

Amuscaria wrote:
Shadelight wrote:For some reason, its death sprites make me think of a shark rather than a pinky.


zrrion the insect wrote:A shark-fin pinky would look pretty killer


Image :lol:

@Arctangent: Will fix.

@SiFi270: I'm not sure what those are. The tail idea was from the Doom 2016 Pinky. :)
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby Amuscaria » Sun Jul 14, 2019 10:26 am

Gez wrote: Stuff



Awesome thanks! Will be setting that map up today after I make the animated segments for the buildings and lava. As well as the new status bars.
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Re: Hell-Forged - (0.9b Alpha released! P.299.) Testers Need

Postby QuakedoomNukem Cz » Fri Jul 19, 2019 11:49 am

This is what I meant with marking this week's Friday in your calendar.
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