Hell-Forged (development stopped until Ep.2 release)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
Somewhat Easy
Just Right
Somewhat Hard
Too Hard
No votes
Total votes : 23

Postby ZDUser » Fri Apr 13, 2007 6:28 pm

Actually, I think remember seeing this compet-n demo of plutonia 32 where they kill the cyberdemon with one bfg shot.
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Postby TheDarkArchon » Fri Apr 13, 2007 6:32 pm

BlazingPhoenix wrote:You could fire a few rockets at the baron THEN BFG it. :3

The weapon would need to do at least 1001 damage for it to even be a possibility.
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Postby Siggi » Fri Apr 13, 2007 6:54 pm

Those death frames are nice, but certain aspects are too consistent. Like the Demon's head.
And, imo, the Baron, Hell Knight and Revenant frames look too much like the original death frames.

However, they're all still good work. :)
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Postby Siggi » Fri Apr 13, 2007 6:59 pm

TheDarkArchon wrote:How are you supposed to gib a baron? :?

How can you ask such a question, this is ZDoom we're talking about. There are many ways one could gib a baron, as we are not limited to Doom's original weapons (or Doom's original anything for that matter).
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Postby Xaser » Fri Apr 13, 2007 8:45 pm

Play Zero Tolerance. Prometheus and Infinity work wonders. :P

Er, sorry. Just saving Setzer the trouble for signing on just to say that apparently. :P
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Postby Serious Cacodemon » Fri Apr 13, 2007 9:05 pm

One flag: +EXTREMEDEATH. That's all I need to say, really.
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Postby Rone Kyakone » Fri Apr 13, 2007 10:24 pm

It's strange. I'm usually a huge fan of your work, Eriance, but these x-death frames don't really do it for me. I don't like the way the demon's legs sort of fold up underneath it and the other pieces just kind of pop off and then move downward in each frame without rotating or changing appearance at all. The baron is my favorite, but I feel like the quality declines from frame four or five on. On the revenant, I'm not even sure where to start...

I may try my luck with the baron and post a modified version in this thread if that's alright with you.
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Postby Nash » Fri Apr 13, 2007 11:49 pm

You can use the property "gibhealth" to determine at what health will a monster gib.

http://www.zdoom.org/wiki/index.php?tit ... properties
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Postby Tormentor667 » Sat Apr 14, 2007 3:35 am

Blade Nightflame wrote:You must be confusing the 'Cyberdemon' with 'Spider Mastermind', I have YET to see anyone murder the Cyberdemon with a single BFG shot.

It is possible, but not only with the BFG ball, the important thing is the bfg fog as well... just try it in MAP32 of Doom: Run into the Cyberdemon and shoot a BFG blast that hits him before you can reach it and "Woom", if you have a good timing, the Cyb is dead ;)
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Postby Doomshadow » Sat Apr 14, 2007 6:45 am

Neat gibz :D
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Postby Unknown_Assassin » Sat Apr 14, 2007 1:49 pm

@Eriance: If you are looking for your old thread, me thinks I have found it: http://forum.zdoom.org/potato.php?t=9237&start=0

Also, I like the new weapons. Much better from the previous ones.

@Rone Kyakone: Eriance did say it was mostly copy and paste, along with pixel editing. He pointed out that it was nothing special.
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Postby Phobus » Sat Apr 14, 2007 2:31 pm

I've 1 shot'd a cyberdemon only once, on one of Cyb's maps with the BFG. I'm not sure exactly how it didn't just blast me with it's rockets, but I just ran into it and fired, and it flew straiht out the door, dead.
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Postby Rone Kyakone » Sun Apr 15, 2007 12:40 am

Unknown_Assassin wrote:@Rone Kyakone: Eriance did say it was mostly copy and paste, along with pixel editing. He pointed out that it was nothing special.

No, I know. And I'm not trying to bash him, just to point out what I don't like about them.
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Postby neoworm » Sun Apr 15, 2007 4:12 am

... I think there already is Demon gib animation. But I cant remember where I saw it...
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Postby Ryan Cordell » Sun Apr 15, 2007 5:07 am

Nash's Gore, perhaps?. . .
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