Hell-Forged - V. 1.00b

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Postby Amuscaria » Tue Jun 19, 2018 11:14 pm

Thanks, all. :)

Took some free time today to up the detail on the Director a bit before committing to sprite conversion. Mostly bulked up the legs and other details to make it more imposing.

Spoiler:
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Postby comet1337 » Thu Jun 21, 2018 7:57 pm

looking somehow simple yet detailed
i'm guessing that's not a minigun of some kind
will this thing too have multiple attacks?
User avatar
comet1337
 
Joined: 25 Sep 2015
Location: elsewhere

Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Postby Captain J » Fri Jun 22, 2018 12:42 am

Check out those spikes! Ouchy. So i guess it damages you when upclose without attacking me?
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Postby Amuscaria » Fri Jun 22, 2018 12:53 pm

It has 2 attacks, but basically the same animation. The Director uses a more powerful version of your Mauler - so it shoots 4 nails, or 30 shrapnel. I might give it a stomping attack later on.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby el armadillo2 » Sat Jun 30, 2018 1:57 am

Those legs kinda remind me of grasshopers.
el armadillo2
 
Joined: 11 Nov 2016
Location: Somewhere over the rainbow.

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Amuscaria » Thu Jul 05, 2018 5:44 pm

Image

2 rotations down, slightly less than 6 more to go. This turned out a lot more complex than I anticipated; a lot of small details that requires pixel-editing. Anticipation time to finish is in 6 (free-time) days.

EDIT: Changed the gun from 5-Barrels to 8 because 5 didn't animate right with 2-frames.
Last edited by Amuscaria on Sun Jul 08, 2018 3:45 pm, edited 3 times in total.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby zrrion the insect » Thu Jul 05, 2018 9:43 pm

Holy shit Amuscaria! You continue to do incredible work!
User avatar
zrrion the insect
Like a fish in a child's hands.
 
Joined: 25 Jun 2009
Location: Time Station 1: Moon of Glendale

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Captain J » Thu Jul 05, 2018 10:50 pm

Looks big and ominous enough! Always loving the quality of yours. Can't wait to see what its little friend does!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby SiFi270 » Fri Jul 06, 2018 3:43 am

Oh boy oh boy oh boy... is there anything that'd prevent that from being used in FreeDoom once you've made the sprites publicly available? I imagine it'd also look great in Ancient Aliens, since that already uses your Arachnotron sprites.
User avatar
SiFi270
 
Joined: 10 Feb 2015
Location: Does anyone put a serious answer here?

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby osjclatchford » Fri Jul 06, 2018 10:51 am

Amuscaria wrote:Image

2 rotations down, slightly less than 6 more to go. This turned out a lot more complex than I anticipated; a lot of small details that requires pixel-editing. Anticipation time to finish is in 6 (free-time) days.


oh my christ! this and all your hell-tech-forged variant monsters just blow me away everytime...
osjclatchford
 
Joined: 07 Feb 2011

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Amuscaria » Fri Jul 06, 2018 12:20 pm

SiFi270 wrote:is there anything that'd prevent that from being used in FreeDoom once you've made the sprites publicly available?


I'm gonna have to ask Bethesda about that. I don't think I have the legal right to release it under Creative Commons for an obvious derivative design, even if it is from scratch. The Hellduke might be a different story. Will make sure when I finish the sprite set and contact Bethesda/id Software about it.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Gothic » Sun Jul 08, 2018 2:46 pm

SiFi270 wrote:is there anything that'd prevent that from being used in FreeDoom once you've made the sprites publicly available?

Besides legal issues regarding what Amuscaria said, I believe the FreeDoom team is trying to stay away from a Doom-like aesthetic.
User avatar
Gothic
To be fair, you have to have a very high IQ to understand ZScript.
 
Joined: 17 Jun 2011
Location: Where it all began...
Discord: #1462

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Gez » Sun Jul 08, 2018 5:09 pm

Yeah, Freedoom doesn't need or want monsters that look too much like in Doom. Being too derivative could open them to legal action...
Gez
 
 
 
Joined: 06 Jul 2007

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Solmir » Sun Jul 08, 2018 6:33 pm

This is probably echo, but hot damn that's an awesome and sexy boss monster.
User avatar
Solmir
 
Joined: 08 Jul 2018

Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby SiFi270 » Sun Jul 08, 2018 11:13 pm

I was mainly wondering because the creator of its current Spider Mastermind sprites doesn't want them to be used any more, amongst others.
User avatar
SiFi270
 
Joined: 10 Feb 2015
Location: Does anyone put a serious answer here?

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: ScreechingBoner, SiFi270, VitSm, Yandex [Bot] and 12 guests