Hell-Forged - Final Super-Secret Map Completed (P.319)

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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Postby Amuscaria » Tue Jun 19, 2018 11:14 pm

Thanks, all. :)

Took some free time today to up the detail on the Director a bit before committing to sprite conversion. Mostly bulked up the legs and other details to make it more imposing.

Spoiler:
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Postby comet1337 » Thu Jun 21, 2018 7:57 pm

looking somehow simple yet detailed
i'm guessing that's not a minigun of some kind
will this thing too have multiple attacks?
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Postby Captain J » Fri Jun 22, 2018 12:42 am

Check out those spikes! Ouchy. So i guess it damages you when upclose without attacking me?
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Postby Amuscaria » Fri Jun 22, 2018 12:53 pm

It has 2 attacks, but basically the same animation. The Director uses a more powerful version of your Mauler - so it shoots 4 nails, or 30 shrapnel. I might give it a stomping attack later on.
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby el armadillo2 » Sat Jun 30, 2018 1:57 am

Those legs kinda remind me of grasshopers.
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Amuscaria » Thu Jul 05, 2018 5:44 pm

Image

2 rotations down, slightly less than 6 more to go. This turned out a lot more complex than I anticipated; a lot of small details that requires pixel-editing. Anticipation time to finish is in 6 (free-time) days.

EDIT: Changed the gun from 5-Barrels to 8 because 5 didn't animate right with 2-frames.
Last edited by Amuscaria on Sun Jul 08, 2018 3:45 pm, edited 3 times in total.
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby zrrion the insect » Thu Jul 05, 2018 9:43 pm

Holy shit Amuscaria! You continue to do incredible work!
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Captain J » Thu Jul 05, 2018 10:50 pm

Looks big and ominous enough! Always loving the quality of yours. Can't wait to see what its little friend does!
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby SiFi270 » Fri Jul 06, 2018 3:43 am

Oh boy oh boy oh boy... is there anything that'd prevent that from being used in FreeDoom once you've made the sprites publicly available? I imagine it'd also look great in Ancient Aliens, since that already uses your Arachnotron sprites.
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby osjclatchford » Fri Jul 06, 2018 10:51 am

Amuscaria wrote:Image

2 rotations down, slightly less than 6 more to go. This turned out a lot more complex than I anticipated; a lot of small details that requires pixel-editing. Anticipation time to finish is in 6 (free-time) days.


oh my christ! this and all your hell-tech-forged variant monsters just blow me away everytime...
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Amuscaria » Fri Jul 06, 2018 12:20 pm

SiFi270 wrote:is there anything that'd prevent that from being used in FreeDoom once you've made the sprites publicly available?


I'm gonna have to ask Bethesda about that. I don't think I have the legal right to release it under Creative Commons for an obvious derivative design, even if it is from scratch. The Hellduke might be a different story. Will make sure when I finish the sprite set and contact Bethesda/id Software about it.
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Gothic » Sun Jul 08, 2018 2:46 pm

SiFi270 wrote:is there anything that'd prevent that from being used in FreeDoom once you've made the sprites publicly available?

Besides legal issues regarding what Amuscaria said, I believe the FreeDoom team is trying to stay away from a Doom-like aesthetic.
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Gez » Sun Jul 08, 2018 5:09 pm

Yeah, Freedoom doesn't need or want monsters that look too much like in Doom. Being too derivative could open them to legal action...
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby Solmir » Sun Jul 08, 2018 6:33 pm

This is probably echo, but hot damn that's an awesome and sexy boss monster.
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Re: [GZDoom] Hell-Forged - (on hiatus until August)

Postby SiFi270 » Sun Jul 08, 2018 11:13 pm

I was mainly wondering because the creator of its current Spider Mastermind sprites doesn't want them to be used any more, amongst others.
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