Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Amuscaria
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by Amuscaria »

Fixed the map errors.

And lol @ the Hellsmith rockets. The powered up basilisk uses Comet's ZScript vector tracer. Which means the Hellsmith also uses them. They need to be nerfed. Will fix the flame nova missiles to no go over the walls.
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Captain J
 
 
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by Captain J »

Look, it's very useful and powerful when i use it, and i want Hellsmith to be strong as myself with the Basilisk. Just add more delaying tics for his Shoulder Cannon attack. That would be great.

Again, this is Optional.
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Amuscaria
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by Amuscaria »

I'm thinking about just expended his boss arena and add more cover.
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Captain J
 
 
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by Captain J »

I see... Just add some more advantages for the player. Than it would be fine.
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TheBellTolls
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Graphics Processor: nVidia with Vulkan support

Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by TheBellTolls »

Just wanted to pop in here and say I absolutely adore this mod. Awesome job with it. My first playthrough took 13 and a half hours because I was religiously secret hunting (never found them all in the last couple levels, haha), and that was BEFORE the update with the mushroom plush secrets. Guess I gotta go back in a second time. And probably a third, because I plan to do a Civvie 11-esque walkthrough/review of it.

Again, excellent work. Really looking forward to future updates!
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MFG38
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by MFG38 »

Played through the first two levels and part of the 3rd one yesterday, and I'm rather enjoying this so far. The work put into the custom weapons in particular gives off the impression that this would work even better as a full-on TC.
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Amuscaria
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by Amuscaria »

Thanks all. :)

@TheBellTolls: Hopefully I don't get too many "FUCKING RAW!" Ramsey clips, haha.
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Captain J
 
 
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by Captain J »

Or even worse - "NICE FUCKING MODEL!"

*honk honk*
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Viscra Maelstrom
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by Viscra Maelstrom »

one thing i'd like to see changed is the yellow tint you get when acquiring a Juggernaut sphere. having that tint remain for the entire level is pretty hard on the eyes, especially combined with the blue fog present in a couple levels. the Regenerator shows a little icon when it's active, so the Juggernaut could have the same thing, or have the yellow tint disappear after a while (like how the Berserk power's red tint goes away).
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Amuscaria
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by Amuscaria »

Viscra Maelstrom wrote:one thing i'd like to see changed is the yellow tint you get when acquiring a Juggernaut sphere. having that tint remain for the entire level is pretty hard on the eyes, especially combined with the blue fog present in a couple levels. the Regenerator shows a little icon when it's active, so the Juggernaut could have the same thing, or have the yellow tint disappear after a while (like how the Berserk power's red tint goes away).
I could have sworn I did that already. Will be fixed next patch.

Edit: Yup, I put it in, but I guess it doesn't work for some reason. No idea why, cuz it works for the Regenerator.

Edit2: Oh pfft, I didn't see I overwrote the sprite at the bottom, lol.
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TheBellTolls
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by TheBellTolls »

Amuscaria wrote:
Viscra Maelstrom wrote: I could have sworn I did that already. Will be fixed next patch.
Oh, awesome. I forgot to mention it, but that was one of my bigger issues. Glad that got patched up!

While i'm here, while I wouldn't call it a bug, you can cheese theses Aracknights in Forgotten Fane because it's impossible for them to hit you through the bars. Not sure if intended or not, but they certainly aren't a threat.
Spoiler:
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Captain J
 
 
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by Captain J »

Now that you mentioned it, you actually can cheese off the certain trapped enemies as long as they're like in cage and stuff with vorpal blade. I thought it was intentional.
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SamVision
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by SamVision »

Updated the GLDefs a little bit.

EDIT: Oops, missed a spot.
Attachments
gldefs.txt
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Last edited by SamVision on Thu Aug 01, 2019 7:33 pm, edited 1 time in total.
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Amuscaria
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by Amuscaria »

SamVision wrote:Updated the GLDefs a little bit
Sweet, thanks! Are these updated from Skymarshall's stuff?
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SamVision
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (

Post by SamVision »

Yes, I added the Lifeforce thing, Smith's firewalls, the Vorpal Blade effects, and one other thing I forgot.
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