Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Captain J
 
 
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Captain J »

Welcomeback! I honestly can't wait for your work sooner or later. Because i'm one of your super fan! :D
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Amuscaria
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Amuscaria »

Updated the Behemoth sprite sheet with with less contrast for the armor and body, and an updated death animation.
Spoiler:
Last edited by Amuscaria on Thu Dec 20, 2018 9:46 pm, edited 1 time in total.
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comet1337
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by comet1337 »

'extra crispy'
for whatever reason, i'm getting some duke3d vibes from the design
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Captain J
 
 
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Captain J »

365 DEGREES AWESOMAGE!!! Glad you brought this beautiful sprite once again and fixed it a bit. And my, i still remember that old big mancubus type sprite you worked on, but rejected due to big size and long time consumption. So yeah, how does it feel after finishing this big boi, eh?

Congratulations. This mod is getting amazing and ever!
DaBowz
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by DaBowz »

I saw the Corpulent, Infernal and Arachknight's sprites in a mod called Complex Doom (which is a great mod btw) before I discovered this. Did the maker of the mod get permission or just steal heartlessly?
Gideon020
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Gideon020 »

DaBowz wrote:I saw the Corpulent, Infernal and Arachknight's sprites in a mod called Complex Doom (which is a great mod btw) before I discovered this. Did the maker of the mod get permission or just steal heartlessly?
Those were on Realm667 for a good few years after the original Demon Forge episodic TC was canned.

I still have that demo with the first two episodes actually...
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Gorec
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Gorec »

DaBowz wrote:I saw the Corpulent, Infernal and Arachknight's sprites in a mod called Complex Doom (which is a great mod btw) before I discovered this. Did the maker of the mod get permission or just steal heartlessly?
oooooor maybe he made those sprites,complex doom has a lot of stuff that came from others(check credits)
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Gothic
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Gothic »

That Behemoth would look great as a Duke Nukem 3D enemy, if given a more mechanical look than hellish.
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Amuscaria
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Amuscaria »

Finishing up HF1M7 - "Tower of Command". Pretty similar layout to DE-EP2's "Tower of Suffering", but much more open-ended and removed all the repetitive monster arenas.
Spoiler:
Probably the largest and most detailed map in the project so far.

Here's a size comparison to the 3rd map (Highlighted):
Spoiler:
Just gotta finish the yellow-key area and the Director room and it's all set. Overall about 70% done.
XLightningStormL
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by XLightningStormL »

Dang, some of those shots look a lot like DUSK's episode 3, good work.
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Amuscaria
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Amuscaria »

HF1M7 Complete and tested. Added the deathmatch section (last 2 shots). Overall a good learning experience for the new linked-portals.
Spoiler:
Will be (re)sculpting the updated Hellsmith model and finishing up the sprites over the next 2 weeks.
Last edited by Amuscaria on Fri Jan 11, 2019 3:03 am, edited 2 times in total.
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Captain J
 
 
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Captain J »

UBERGRANDE Maps!! Honestly can't wait to explore everything in this map if possible. Looking forward to it-
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Sapfiar
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by Sapfiar »

Good Work! Very nice mapset!
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Amuscaria
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Re: [GZDoom] Hell-Forged - (New Hellsmith sculpt, p.291)

Post by Amuscaria »

Been busy with work for a few weeks. Took some time this weekend to finish up the new sculpt for the Hellsmith. Bulked him up by a lot and gave him armor. Working on the mechanical arm and the shoulder cannons he'll have. Here's the partially finished sculpt and the approximate final size:

Image
Image

Might increase the size of his head a bit, but will see if the horns get in the way of the back-mounted shoulder cannons first.
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comet1337
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Re: [GZDoom] Hell-Forged - (0.8 public Alpha up!)

Post by comet1337 »

holy damn that thing is massive
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