I'm assuming you mean "weren't". Either way I don't mind make concept sprites from the stuff I've released. People are free to play with the sprites, I just ask them not to release my assets edited or unedited in their entirety in their own project project.comet1337 wrote:i thought the new boss sprites were ok to use/edit after the full version release
Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
Thanks for referring me.Amuscaria wrote:in their own project project.comet1337 wrote:i thought the new boss sprites were ok to use/edit after the full version release
Pretty much blown away here.
Item stuff and monsters has a very diablo 2 kinda vibe, while the game has a heretic/hexen sorta feel.
oddly, reminds me of warhammer 40k, it just does
Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
@ RSSwizard. Ty.
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Finally had the freetime to finish up the textures for the final Map - HF1M8: The Hellforge. Finished about 25% of the map so far, got 4 more hub spokes to complete. Trying out some open-ended map ideas, like being able to choose the power-ups the map spawns. The new linked portals definitely made making this map a lot more manageable.
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Finally had the freetime to finish up the textures for the final Map - HF1M8: The Hellforge. Finished about 25% of the map so far, got 4 more hub spokes to complete. Trying out some open-ended map ideas, like being able to choose the power-ups the map spawns. The new linked portals definitely made making this map a lot more manageable.
Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
holy shit it has hands
what ever happened to the hellified hands with the bone plating? was it ditched or for later episode storytelling purposes?
what ever happened to the hellified hands with the bone plating? was it ditched or for later episode storytelling purposes?
Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
The sexiness is overwhelming.
Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
Ditched. Didn't fit with the new setting.comet1337 wrote:what ever happened to the hellified hands with the bone plating? was it ditched or for later episode storytelling purposes?
Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
Have you considered coloured sectors and animated skies like in PS1 Doom?
Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
[imgur]https://i.imgur.com/f3KPau7[/imgur]
Completed the SP/Coop portion of the final map. Tested it a few times under UV to be working, although more balancing and pacing changes are needed. Will test the other difficulties later this week and make the final changes, as well as add in the Deathmatch area. The next Alpha test should be up [maybe] this coming Sunday. If not, next week for sure.
I will be asking for dedicated testers as I make the final assets for the coming 0.99 Open Beta. The only assets that need substantial work are the player sprites (which I already have the model for), Title/Intermission images (roughly painted already), and status bar (only sketches). I'll be making the final polishes after I release the beta.
I'm currently shooting for a June release date for the version 1.00, if free-time allows.
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Completed the SP/Coop portion of the final map. Tested it a few times under UV to be working, although more balancing and pacing changes are needed. Will test the other difficulties later this week and make the final changes, as well as add in the Deathmatch area. The next Alpha test should be up [maybe] this coming Sunday. If not, next week for sure.
I will be asking for dedicated testers as I make the final assets for the coming 0.99 Open Beta. The only assets that need substantial work are the player sprites (which I already have the model for), Title/Intermission images (roughly painted already), and status bar (only sketches). I'll be making the final polishes after I release the beta.
I'm currently shooting for a June release date for the version 1.00, if free-time allows.
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I used in in some areas, although very sparingly. I have custom sky textures in the works already. Also trying to keep this mod classic Doom-looking.SamVision wrote:Have you considered coloured sectors and animated skies like in PS1 Doom?
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
Jolly good, nice going my good sir!
Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
Psyched beyond words to see this project reaching a 1.0 release. You've done some unfathomably good work on this over the years and been generous enough to give the resources you ended up not using/redoing to the community to freely use - which let's face it has been a TON of resources! Still great to see this approaching finalisation. You're a tremendous talent and a pillar of the community, Eric.
Letting you know I will be more than willing to test the open beta!
Letting you know I will be more than willing to test the open beta!
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
@Amuscaria
Keep it up, because you are doing really great job with Hell-Forged !
Keep it up, because you are doing really great job with Hell-Forged !
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Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
Releasing 1.0 ok.
You face the final boss aganist the Hellsmith
You face the final boss aganist the Hellsmith
Re: [GZDoom] Hell-Forged - (Hellsmith sprites preview p.293)
Really excited for this! You were one of my biggest inspirations when I was just starting out. Nothing I ever made went anywhere, but I had fun doing it for the most part.