Hell-Forged (updated to v1.11 - development paused)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 293
- Joined: Wed Jun 01, 2005 4:40 pm
- Location: At uac headquarters!
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
Eriance and PDF are right RZ. That bug wasn't there before.
Re: Demon Eclipse (WIP) - New "Hellfire Gem" Weapon (p. 150)
After a year of inactivity, summer vacation is finally here and I now have time to continue working on this. Unfortunately, I've lost a bit of progress on the Hierophant monster after my last computer crash and have to do first attack animation over. Here is some small progress. I hope I can finish the thing by sunday night or early next Monday. :/
I'm working on the base of the sprite in MS paint. It's surprisingly easier than with photoshop. The coloring will be done in photoshop, as usual. I semi-forgot how mentally exhausting making sprites can be, after a year. But it's probably I haven't touched doom in such a long time. :/
I'm working on the base of the sprite in MS paint. It's surprisingly easier than with photoshop. The coloring will be done in photoshop, as usual. I semi-forgot how mentally exhausting making sprites can be, after a year. But it's probably I haven't touched doom in such a long time. :/
- Captain Ventris
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: Demon Eclipse (WIP) - Project starting up again.
Fantastic to see you back on this, and your spriting is top notch, as usual.
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
Re: Demon Eclipse (WIP) - Project starting up again.
Awesome sprites as usual, very glad to see you working on this again.
Re: Demon Eclipse (WIP) - Project starting up again.
Awesome! Keep it up!
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- Posts: 487
- Joined: Tue Oct 12, 2004 7:21 pm
Re: Demon Eclipse (WIP) - Project starting up again.
I hope you keep it up.
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: Demon Eclipse (WIP) - Project starting up again.
Yayyy DE rides again
Re: Demon Eclipse (WIP) - Project starting up again.
Great, can't wait to see the Hierophant finished
- Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
- Contact:
Re: Demon Eclipse (WIP) - Project starting up again.
I think I'm more impressed that you actually got the pentagram on his chest without it looking weird.
Re: Demon Eclipse (WIP) - Project starting up again.
*sigh* finally I have waited so long
Last edited by SamVision on Sat May 15, 2010 11:29 am, edited 1 time in total.
Re: Demon Eclipse (WIP) - Project starting up again.
I won't touch the Episode 1 weapons or monsters. They are meant to emulate Doom Ep1 playstyles. The only weapon I added is a Autoshotgun and that's a secret weapon that cna only be obtained from the secret level in ep1.
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Re: Demon Eclipse (WIP) - Project starting up again.
gogo episode 3
Re: Demon Eclipse (WIP) - Project starting up again.
My dad and I found that fairly easily, in our playthrough, but damn was that map tough.Eriance wrote:I won't touch the Episode 1 weapons or monsters. They are meant to emulate Doom Ep1 playstyles. The only weapon I added is a Autoshotgun and that's a secret weapon that cna only be obtained from the secret level in ep1.
Glad to see this back in production, by the way.
Re: Demon Eclipse (WIP) - Project starting up again.
That map was hard? o_o Was it only in only in Coop or SP too? I thought that levle was pretty easy compared to maps like 5 and 6. I've not play tested anything in Coop (which I plan to do with someone - i'll notify that person) after i finish some monsters for Ep3.
Re: Demon Eclipse (WIP) - Project starting up again.
Skulltag (I locally fixed the Decorate problem) survival, 2 lives. The three cyberdemons around, I think, the blue key were interesting.Eriance wrote:Was it only in only in Coop or SP too?