Not at the moment. I removed all of the old DE XDeaths because they looked terrible. Might add new XDeaths after the 1.0 release. On low priority right now; I need all the time I have to get what I need finished first.Doominer441 wrote:I really like the death animation! Do they have XDeath frames?
Hell-Forged (updated to v1.11 - development paused)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Last edited by Amuscaria on Mon May 28, 2018 1:03 pm, edited 2 times in total.
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Re: [GZDoom] Hell-Forged - (new alpha test up)
yeah we're gonna need pinky versions of that death anim, you do know that right?Amuscaria wrote:New Bloodfiend completed. Will be testing for animation issues. Will be included in the next update:
Please don't use these sprites until the next patch.
- Captain J
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Ohhhhhh... Now with tails? And custom death animation too? You know, i definitely enjoyed your custom death animations from each monster sprites you made. Efforts and hearts were added to each death animations and this one just surprises me!
But one feedback; Its tail in 5th rotation seems not attached properly. The tail looks rather glued to its rear.
But one feedback; Its tail in 5th rotation seems not attached properly. The tail looks rather glued to its rear.
Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Will fix. Still smoothing out the animations of the attack. Keeping the traditional of making DE monsters pain and die in the opposite direction of the originals.Captain J wrote:But one feedback; Its tail in 5th rotation seems not attached properly. The tail looks rather glued to its rear.
- Shadelight
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
For some reason, its death sprites make me think of a shark rather than a pinky.
- zrrion the insect
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
A shark-fin pinky would look pretty killer
bloodfiend looks great btw. Loving the tail and the death.
bloodfiend looks great btw. Loving the tail and the death.
- SiFi270
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Now that attention's been drawn to its death animation, it kind of looks like a Chaos Serpent to me in those frames. By the way, was the tail by any chance inspired by these early development images?
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
The death animation looks like it has an entirely different head, to be honest. The chin's more pronounced, the mouth and head in genral is wider, the eyes seem like they've been displaced, the top of the head looks a lot rounder than the pinky's flat head ... honestly, the new head is pretty nice on its own, but the fact that the rest of the sprites just have a smilelier pinky head causes it to look really off-model.
Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Shadelight wrote:For some reason, its death sprites make me think of a shark rather than a pinky.
zrrion the insect wrote:A shark-fin pinky would look pretty killer
@Arctangent: Will fix.
@SiFi270: I'm not sure what those are. The tail idea was from the Doom 2016 Pinky.
Last edited by Amuscaria on Sat May 12, 2018 12:40 am, edited 2 times in total.
- Captain J
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
It's not even April Fools but it looks legitimately cool already!
- Shadelight
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Is it bad that I want this now?Amuscaria wrote:shark.png
Re: [GZDoom] Hell-Forged - (new alpha test up)
In its death animation, it looks kinda like the Heretic/Hexen chaos serpents.Amuscaria wrote:New Bloodfiend completed. Will be testing for animation issues. Will be included in the next update:
Please don't use these sprites until the next patch.
Me too.Shadelight wrote:Is it bad that I want this now?
Eriance, if you can afford to sink time in a goofy Easter egg for a secret map or something, you know what you have to do.
Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Sharknadoom, here we go!
- Captain J
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Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Friggin' Jawsome! This is definitely happening!
Re: [GZDoom] Hell-Forged - (new Bloodfiend p.279)
Fixed some of the issues mentioned. Will fix more if something glaring pops up, but that's all the refining I'll do for now. Moving on to the Devil.