Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Fixed the map errors.
And lol @ the Hellsmith rockets. The powered up basilisk uses Comet's ZScript vector tracer. Which means the Hellsmith also uses them. They need to be nerfed. Will fix the flame nova missiles to no go over the walls.
And lol @ the Hellsmith rockets. The powered up basilisk uses Comet's ZScript vector tracer. Which means the Hellsmith also uses them. They need to be nerfed. Will fix the flame nova missiles to no go over the walls.
- Captain J
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Look, it's very useful and powerful when i use it, and i want Hellsmith to be strong as myself with the Basilisk. Just add more delaying tics for his Shoulder Cannon attack. That would be great.
Again, this is Optional.
Again, this is Optional.
Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
I'm thinking about just expended his boss arena and add more cover.
- Captain J
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
I see... Just add some more advantages for the player. Than it would be fine.
- TheBellTolls
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Just wanted to pop in here and say I absolutely adore this mod. Awesome job with it. My first playthrough took 13 and a half hours because I was religiously secret hunting (never found them all in the last couple levels, haha), and that was BEFORE the update with the mushroom plush secrets. Guess I gotta go back in a second time. And probably a third, because I plan to do a Civvie 11-esque walkthrough/review of it.
Again, excellent work. Really looking forward to future updates!
Again, excellent work. Really looking forward to future updates!
- MFG38
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Played through the first two levels and part of the 3rd one yesterday, and I'm rather enjoying this so far. The work put into the custom weapons in particular gives off the impression that this would work even better as a full-on TC.
Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Thanks all.
@TheBellTolls: Hopefully I don't get too many "FUCKING RAW!" Ramsey clips, haha.
@TheBellTolls: Hopefully I don't get too many "FUCKING RAW!" Ramsey clips, haha.
- Captain J
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Or even worse - "NICE FUCKING MODEL!"
*honk honk*
*honk honk*
- Viscra Maelstrom
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
one thing i'd like to see changed is the yellow tint you get when acquiring a Juggernaut sphere. having that tint remain for the entire level is pretty hard on the eyes, especially combined with the blue fog present in a couple levels. the Regenerator shows a little icon when it's active, so the Juggernaut could have the same thing, or have the yellow tint disappear after a while (like how the Berserk power's red tint goes away).
Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
I could have sworn I did that already. Will be fixed next patch.Viscra Maelstrom wrote:one thing i'd like to see changed is the yellow tint you get when acquiring a Juggernaut sphere. having that tint remain for the entire level is pretty hard on the eyes, especially combined with the blue fog present in a couple levels. the Regenerator shows a little icon when it's active, so the Juggernaut could have the same thing, or have the yellow tint disappear after a while (like how the Berserk power's red tint goes away).
Edit: Yup, I put it in, but I guess it doesn't work for some reason. No idea why, cuz it works for the Regenerator.
Edit2: Oh pfft, I didn't see I overwrote the sprite at the bottom, lol.
- TheBellTolls
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Oh, awesome. I forgot to mention it, but that was one of my bigger issues. Glad that got patched up!Amuscaria wrote:Viscra Maelstrom wrote: I could have sworn I did that already. Will be fixed next patch.
While i'm here, while I wouldn't call it a bug, you can cheese theses Aracknights in Forgotten Fane because it's impossible for them to hit you through the bars. Not sure if intended or not, but they certainly aren't a threat.
Spoiler:
- Captain J
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Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Now that you mentioned it, you actually can cheese off the certain trapped enemies as long as they're like in cage and stuff with vorpal blade. I thought it was intentional.
Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Updated the GLDefs a little bit.
EDIT: Oops, missed a spot.
EDIT: Oops, missed a spot.
- Attachments
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- gldefs.txt
- (33.98 KiB) Downloaded 32 times
Last edited by SamVision on Thu Aug 01, 2019 7:33 pm, edited 1 time in total.
Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Sweet, thanks! Are these updated from Skymarshall's stuff?SamVision wrote:Updated the GLDefs a little bit
Re: Hell-Forged - (Prerelease Beta Now Live!) Need Testers (
Yes, I added the Lifeforce thing, Smith's firewalls, the Vorpal Blade effects, and one other thing I forgot.