Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Amuscaria
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Re: [GZDoom] Hell-Forged - (Hellduke model complete. P.282)

Post by Amuscaria »

Pandut wrote:Aha, I think I gotta second that. I lurk a lot but this has been one of the threads I visit a lot because I love seeing the progress on it. Attention to detail is simply amazing, I admit I've been taking an oath of 'chastity' and waiting for the full version to be released XD. It's pretty damn difficult aha, still the eye candy is wonderful <3.
Thanks! :D

-------------------------------
Forgot tomorrow was Memorial day and School doesn't start until Tuesday. Should be enough time to finish the death animation and final touchups for the Hellduke.

Here's what I have so far. Will be add grenade and melee attack at a later date.
Spoiler:
(Not to be used until final version of Hell-Forged)


Unfortunately, I'm out of time for this brief summer vacation. I was hoping to complete the next map and the Hellduke, but I guess finishing just one wasn't too bad. Definitely learned a lot in the model-to-Sprite conversion process. The Director (Mastermind replacer) should proceed much faster.

I will probably be on a 6-8 week hiatus as I finish up my degree requirements. I'll be uploading the 0.6c Alpha test later for those that want to see the re-textured levels. Aside from that, no major changes for this version. Just mostly some small bug fixes and rebalances.
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Captain J
 
 
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by Captain J »

SWEET HOLY HELL you progress real fast. And they're all flawless too! I wonder what death animation it'll have. Blood-splosion? Or maybe just regular death?
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Amuscaria
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by Amuscaria »

Captain J wrote:SWEET HOLY HELL you progress real fast. And they're all flawless too! I wonder what death animation it'll have. Blood-splosion? Or maybe just regular death?
Think about it bursting into flames, collapsing, and leaving behind a burnt corpse. W/e i can fit into 9 frames.

EDIT: Updated alpha test to 0.6c. Try it out if you found the old maps too poo-brown.
CeeJay
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by CeeJay »

On the bottom pain frame, which would be the 2nd rotation (G2), the blade underneath the gun appears to go missing.
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RUNSABER
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by RUNSABER »

CeeJay wrote:On the bottom pain frame, which would be the 2nd rotation (G2), the blade underneath the gun appears to go missing.
It's there. It's actually underneath the barrel with a close look!
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by CeeJay »

Oh ok, I see it now. But it seems to suddenly get shorter, or could it just be me.
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Amuscaria
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by Amuscaria »

CeeJay wrote:Oh ok, I see it now. But it seems to suddenly get shorter, or could it just be me.
That's just forshortening in play. here's the model rip that I made the sprite from.
Spoiler:
That's before making the sprite more squat because of Doom's tall-pixel adjustment. Which probably makes it look even shorter.
CeeJay
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by CeeJay »

I see it now.

The monster looks freakin' awesome in any case. Makes me think of DOOM 64.
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Asenji
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by Asenji »

The Hellduke looks very impressive. Phenomenal stuff, man.
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Vegeta(dw)
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by Vegeta(dw) »

That Hell Duke looks amazing. I hope it gets a melee attack.
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by el armadillo2 »

Vegeta(dw) wrote:That Hell Duke looks amazing. I hope it gets a melee attack.
It is gonna get one, look at the top post on this page.
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Tango
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by Tango »

echoing everyone else here, those sprites look truly fantastic
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by Captain J »

And i definitely can't wait for its death animation!
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by JadedLexi »

That Hellduke is amazing.
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Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)

Post by comet1337 »

holy damn
you have been busy

that arm cannon is fucking wicked
"rocket, grenade and melee attacks"
more interesting boss monsters are always welcome
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