Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
By "texts on HUD", do you mean text that appears in the middle of the screen, like when you try to open a locked door and you don't have the key? If so, you can change the color of that from the [wiki]Message options[/wiki] menu. The option is called "Centered messages".
- Captain J
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Now i think i can elaborate the problem clearly. I mean the color of status texts shown in the Interface sprite. You know? Like Armor, Health, Keys and stuff? Those are just pitch black, hard to read when shrunken, and cannot be recolored no matter how i try.
If you need more explanation, let me know!
If you need more explanation, let me know!
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
OH. *headslap*. Yeah I can fix those.
- Captain J
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Yes, those. Again, i'm not really familiar with english and is hard to elaborate sometimes. Sorry, but i'm glad you understood!
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Status bar fixed, along with a bunch of other changes.
I'll be releasing v. 1.00A by the end of the month with a slew of changes focusing mainly on re balancing some of the weapons to be closer to those in Doom, as well as removing some more exploitable spots in the maps. After doing some testing against bots in Deathmatch, I think some re balancing is needed for the weapons without completely making them useless.
Please report any bugs you find before the end of the month, because this will be the last patch I'll be releasing until v1.1.
I'll be releasing v. 1.00A by the end of the month with a slew of changes focusing mainly on re balancing some of the weapons to be closer to those in Doom, as well as removing some more exploitable spots in the maps. After doing some testing against bots in Deathmatch, I think some re balancing is needed for the weapons without completely making them useless.
Please report any bugs you find before the end of the month, because this will be the last patch I'll be releasing until v1.1.
- Captain J
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
hmm... I thought so called Exploit Spots were mostly intentional because of the difficulty. But gotta admit, those were glitchy. So you made a right decision! You just can't kill those imps caged at tall heights normally, with a Vorpal Blade.
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Nah, wanted to remove some spots where you can shoot the monsters but they can't fire back is all.Captain J wrote:hmm... I thought so called Exploit Spots were mostly intentional because of the difficulty. But gotta admit, those were glitchy. So you made a right decision! You just can't kill those imps caged at tall heights normally, with a Vorpal Blade.
- m8f
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Hell-Forged is great! Enjoying it very much. The variety of weapon and weapon functions make the player think about what weapon should they use in each situation, and I like it. Also it's cool to see original Doom textures used in much more thematically cohesive way. And enemy sprites are superb, of course!
A minor nitpick: powered Vorpal Blade doesn't burn at the first frame during raising animation.
A minor nitpick: powered Vorpal Blade doesn't burn at the first frame during raising animation.
Spoiler:
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Thanks! And thanks for reminding me. I actually have the frame made but I think I accidentally removed it when I was clearing DE resources.m8f wrote:Hell-Forged is great! Enjoying it very much. The variety of weapon and weapon functions make the player think about what weapon should they use in each situation, and I like it. Also it's cool to see original Doom textures used in much more thematically cohesive way. And enemy sprites are superb, of course!
A minor nitpick: powered Vorpal Blade doesn't burn at the first frame during raising animation.Spoiler:
Also, it still seems like the keys are in the wrong spot. I guess there is nothing I can do about that since it's a HUD scaling issue.
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Just found a couple of bugs in the Hell Forge level. They will be fixed in the next patch.
1) The Green elevator in the Blue-area doesn't work because I lowered it all the way to the ground. to fix some texture misalignment.
2) The Green secret that is supposed to turn the lava in the Hellsmith arena to solid doesn't work.
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
It would be cool if the kick move was re-enabled while the vorpal sword lacks charge. Cause its kinda unfortunate you only get to kick ass (literally) in the first level.
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
You could bind the kick to the Zoom or Reload buttons or something.
Re: Hell-Forged - V. 1.00 Released! (See Page 1)
Updated to 1.00a : https://uofi.box.com/s/bjblw1kya7t2imrp8t0kuw8md5q04p08
Patch Notes are as follows:
Patch Notes are as follows:
Spoiler:
- Ozymandias81
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Re: Hell-Forged - V. 1.00 Released! (See Page 1)
PM'd you something