Well, the ones from the Doom alpha were quite nice, if incomplete .SlayeR wrote:I agree There seems to be a lack of good centered custom (sub)machine guns / rifles for doom...
Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Dutch Devil
- Posts: 405
- Joined: Thu Mar 10, 2005 7:09 pm
- Location: Netherlands
@Tormenter: Thanks, however, EP3 is gonna take much longer than episode two, simply because there are a ballooza of custom monsters i still have to finish up. I'm sure the sprites will take a lot longer than the maps.
@Karnizero: As before, every sprite i make are free for public use. You may use, edit, distribute however you like, giving that i recieve credit for the original work.
@Eliwood: I will probably add 1 more UAC weapon, it being a machine-gun. However, i am sure that i will remake that Napalm cannon, as well as maybe the rocket and homing rocket launchers. Maybe the pistol will be remade as well.
@Jimmy91: It's a black tube with a skull on it. The skull is stretched a bit and the teeth goes around the tube. It's slightly deformed from how i sprited it, as i kinda screwed up. It looked a lot more plausible on paper. lol. And im not sure if i wanna replace the Hellstaff, since i liked how it looks a lot, lol. I might replace the Skull-thing though (with another skull, lol).
@Dutch Devil: I actually have half of a Soul-cube made a while ago befor ei placed the Soul-Reaver weapon as DE-Ep2's BFG equivilent. I stopped working on it mid way because I couldn't figure out how to make the thing seek out the enemy and "stick to it" I can finish it, if you like.
@Vader: It is indeed hard from scratch. The weapons are actually pretty easy (being centered an all), but the monsters are really hard, time consuming...and boring.
@Karnizero: As before, every sprite i make are free for public use. You may use, edit, distribute however you like, giving that i recieve credit for the original work.
@Eliwood: I will probably add 1 more UAC weapon, it being a machine-gun. However, i am sure that i will remake that Napalm cannon, as well as maybe the rocket and homing rocket launchers. Maybe the pistol will be remade as well.
@Jimmy91: It's a black tube with a skull on it. The skull is stretched a bit and the teeth goes around the tube. It's slightly deformed from how i sprited it, as i kinda screwed up. It looked a lot more plausible on paper. lol. And im not sure if i wanna replace the Hellstaff, since i liked how it looks a lot, lol. I might replace the Skull-thing though (with another skull, lol).
@Dutch Devil: I actually have half of a Soul-cube made a while ago befor ei placed the Soul-Reaver weapon as DE-Ep2's BFG equivilent. I stopped working on it mid way because I couldn't figure out how to make the thing seek out the enemy and "stick to it" I can finish it, if you like.
@Vader: It is indeed hard from scratch. The weapons are actually pretty easy (being centered an all), but the monsters are really hard, time consuming...and boring.
you, sir, kick ass. i look forward to that! if you need any help/ideas on how to remake them, i'm more than willing to help out.Eriance wrote:@Eliwood: I will probably add 1 more UAC weapon, it being a machine-gun. However, i am sure that i will remake that Napalm cannon, as well as maybe the rocket and homing rocket launchers. Maybe the pistol will be remade as well.
- Dutch Devil
- Posts: 405
- Joined: Thu Mar 10, 2005 7:09 pm
- Location: Netherlands
The Doom 3 version actually only kills one monster and then returns to the player.Dutch Devil wrote:Oh yeah that would be an great weapon imo if its possible of course, could it also be charged up like the original and then rips through all monsters on screen and then it returns to the caster just like the doom3 version.
- Dutch Devil
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- Location: Netherlands
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
You mean with Ridl--I mean Dr. Betruger?TheDarkArchon wrote:Meh, RoE had more fights/minute than Doom 3 and also had a huge fight in Hell.
In Doom 3 the boss fights were typically imaginative. For example, the boss fight in Hell versus the guardian required some actual brainpower, as did the fight against the Cybie. The RoE end boss was just the "shoot until dead" variety who had a few different attack patterns.
I honestly enjoyed it, just not as much as Doom 3. For me that's because I wasn't looking for a typical FPS experience with Doom 3. I like the immersive environments and storyline, and the effort put into scaring the player instead of just throwing zombies at him. So ROE wasn't bad persay, just not what I was hoping for.
- Dutch Devil
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- Joined: Thu Mar 10, 2005 7:09 pm
- Location: Netherlands