Hell-Forged (updated to v1.11 - development paused)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Demon Eclipse (WIP) - Incomplete Beta Up (p.145)

Post by Amuscaria »

Btw, would anyone mind helping with the Dynamic lights for actors in DE? I haven't a clue how to set the DLs for GZdoom since my comp locks up with Dynamic lights one. Also, glowing textures would also help. What i need are just lights for projectiles, glowing props (torches), and a few of the flats and walls. I would leave out the monster's bright maps since they are still subject to change between now and the finalized version (although you can do it if you wanted).

I would certainly credit anyone that would take up this task.

-Thanks in Advanced. :)
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by The Ultimate DooMer »

The best way to start that IMO is make a note of all projectiles/scenery that are ripped from Doom/Heretic/Hexen and copy the corresponding entries from lights.pk3 (this includes any Doom actors that you've replaced with a cloned version using the "replaces" keyword). That should be enough to help understand the format, then you can look at the other projectiles/scenery. For flats/textures you might have to place the dynamic light things on them in the maps (point light, flicker light etc.) as I don't think you can add texture/flat entries to the light defs.

One way to achieve glowing textures is to create a few copies of a given graphic in XWE and use the colour remapper to alter the palette ranges used. Or use your favourite pic editor to brighten/darken each image accordingly.
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: Demon Eclipse (WIP) - Incomplete Beta Up (p.145)

Post by Gez »

Eriance wrote:Btw, would anyone mind helping with the Dynamic lights for actors in DE? I haven't a clue how to set the DLs for GZdoom since my comp locks up with Dynamic lights one. Also, glowing textures would also help. What i need are just lights for projectiles, glowing props (torches), and a few of the flats and walls.
I had made a lot of them already a while ago.
JustGabriel
Posts: 84
Joined: Mon Jul 06, 2009 10:56 pm
Location: Just laying around trying to look alive

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by JustGabriel »

When I tried to run DE an error ocurred
In the DE-Weap.wad
SCREENSEEKER is an unkown flag
:cry:
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by The Ultimate DooMer »

Probably need to update to the latest svn release then.
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by Gez »

JustGabriel wrote:When I tried to run DE an error ocurred
In the DE-Weap.wad
SCREENSEEKER is an unkown flag
:cry:
A little search would have answered your question: [wiki=Special%3ASearch&search=SCREENSEEKER+&fulltext=Search]SCREENSEEKER?[/wiki] shows that this is a flag that [wiki=Actor flags#SCREENSEEKER]appearead in r1905[/wiki].
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Demon Eclipse (WIP) - Incomplete Beta Up (p.145)

Post by Ghastly »

Gez wrote:
Eriance wrote:Btw, would anyone mind helping with the Dynamic lights for actors in DE? I haven't a clue how to set the DLs for GZdoom since my comp locks up with Dynamic lights one. Also, glowing textures would also help. What i need are just lights for projectiles, glowing props (torches), and a few of the flats and walls.
I had made a lot of them already a while ago.
And don't forget the lights Dreadopp and I wrote for the monsters that went on the Beastiary.
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by Amuscaria »

So do dynamic lights need to be a single lump or can I load multiple lumps to get the same effect as a single large lumps?
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by Ghastly »

You can load multiple lumps, otherwise I'd have to copy/paste the DOOMDEFS lump from skulltag.pk3 a whole lot. :P
Gez
 
 
Posts: 17835
Joined: Fri Jul 06, 2007 3:22 pm

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by Gez »

Eriance wrote:So do dynamic lights need to be a single lump or can I load multiple lumps to get the same effect as a single large lumps?
You can #include them like DECORATE lumps.
User avatar
Tormentor667
Posts: 13533
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: Demon Eclipse (WIP) - Incomplete Beta Up (p.145)

Post by Tormentor667 »

Eriance wrote:GLDEFs
Almost everything is already done in terms of monsters, check the Beastiary :)
Doom_warrior
Posts: 46
Joined: Sun Apr 19, 2009 11:15 am

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by Doom_warrior »

Eriance ------- you preview some screenshots of Episode 3 levels :?:
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by Amuscaria »

Doom_warrior wrote:Eriance ------- you preview some screenshots of Episode 3 levels :?:
Image
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by Remmirath »

Maybe he either ignores posts or he doesn't understand a fuck of what we're trying to tell him.
The_Funktasm
Posts: 612
Joined: Tue Mar 17, 2009 5:12 am
Location: done making ZDF free sprites

Re: Demon Eclipse (WIP) - Some Dynamics Lights needed (p. 147)

Post by The_Funktasm »

Morpheus wrote:Maybe he either ignores posts or he doesn't understand a fuck of what we're trying to tell him.
It's because of Doom_warrior
Post Reply

Return to “TCs, Full Games, and Other Projects”