Submerged

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Submerged

Postby Shadelight » Fri May 19, 2006 7:27 am

New features:
  • new skybox
  • new music
  • 3 new monsters!
  • good use of GZDoom features ;).


screenshots:
soon ;)

Okay, while I was playing Sapphire, I got a nice little inspiration to use a skybox for an underwater'ish level. So I started making submerged, I've got 3 rooms so far, I'll get some screenshots up tonight.
Last edited by Shadelight on Tue Jun 26, 2007 7:54 pm, edited 2 times in total.
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Postby Tormentor667 » Fri May 19, 2006 10:44 am

Great if that inspired you :)
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Postby Shadelight » Fri May 19, 2006 3:28 pm

Hey thanks Tormentor! yea I got inspired by it so I wanted to create something with your texture pack as well! and well...there's screenies now, enjoy!
Image
that blue sky right there, is the underwater skybox I'm using.

Image
Last edited by Shadelight on Fri May 19, 2006 4:15 pm, edited 1 time in total.
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Postby Unknown_Assassin » Fri May 19, 2006 4:08 pm

The images don't have a link so I can't see really much anything.
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Postby Shadelight » Fri May 19, 2006 4:16 pm

I just editing the links so it's easier to see now.
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Postby ace » Fri May 19, 2006 4:46 pm

Shot 1 is a tad bit bland, but 2 is definitely not half-bad. I sense a moderate level of improvement, but methinks breaking away from rectangles again and again and adding consoles and lights and such would help tremendously.
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Postby Shadelight » Fri May 19, 2006 4:57 pm

shot 1 looks that way because it's only the entrance into the base! :P
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Postby ace » Fri May 19, 2006 5:05 pm

What I'm saying is it looks plain. Add a light or two, or perhaps a glass roof like you have in shot one. Or better yet, both, and alternate between the two. ;)
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Postby Shadelight » Fri May 19, 2006 5:22 pm

Hmmm...nice suggestions, thanks Ace! also I just downloaded the Doom1 texture pack, should I include these in? because there aren't enough terminals and stuff in Doom2....or 2mbrown...
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Postby Giest118 » Fri May 19, 2006 6:33 pm

I suggest more lighting effects.
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Postby Wills » Fri May 19, 2006 7:34 pm

That flat texture doesn't really align well.
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Postby Phobus » Sat May 20, 2006 7:29 am

Looks quite good :thumb: . Some improvements in visuals, maybe a bit more interesting architecture and a little more variety in texture usage and you're there. Don't need to go T667, but a bit more detail won't hurt.
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Postby Bashe » Sat May 20, 2006 7:32 am

omg this map sux ur retarded

No, it's okay, don't delete Doom/leave the community/etc., I think your map is promising. :thumb:
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Postby SMG M7 » Sat May 20, 2006 7:50 am

Bashe, don't get all scared, nobody's leaving the community. Wait, you know what, I AM! :wink:

Anyway, this looks very nice. Good to have a new level idea. I haven't seen too many underwater maps.
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Postby Phobus » Sat May 20, 2006 7:57 am

Ooooh!

Just had a thought...

KoF: Fancy having some extra, water themed resources?

I have all the relevant documentation to help you out with their use, and of course I can tell you who to credit. :)
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