Found a couple more typos as I was playtesting Hocus Pocus Doom more.
When pressing the Show High Score key while talking to the wizard/Terexin, a couple of message strings will show up which misspells Terexin's name as "Terrexin". The extra "r" should be removed from both of the message strings at the top of the screen, as shown in both screenshots here:
I am aware though that the current High Score system might perhaps be changed (hopefully someday when it does get figured out) to work in the main menu as opposed to ingame to be more accurate to how the original Hocus Pocus handles the scoring system, (though I haven't figured it out myself unfortunately given my limited knowledge on that deal), but I'd thought I point these out anyway. Typos are typos and it's only right for me to mention about 'em!
On a totally random note, I've spent time to actually work on an ENDOOM screen dedicated to Hocus Pocus Doom. Been kinda nervous about sharing it, but I hope you like it anyway, Ravage! Believe it or not, it's actually my very first ENDOOM screen I've ever made for a Doom mod which feels so satisfying to see it finished! It's basically to replicate the behavior of exiting the original Hocus Pocus game back to DOS which shows a screen similar to the one I've made. Of course, mine has a bit more eye candy going on and dithering effects to give off the illusion of there being more colors than there actually are. Mmmmm strict color/resolution limitation workarounds.
Something about ENDOOM screens are so charming to me and I personally love it whenever I see a custom-made one included in a Doom mod, mmmm EGA colors...
Only 16 colors to work with (16 for the foreground, 8 restricted to just the background), and 80 x 25 text resolution.
To see the screen, you will have to enable "Show ENDOOM screen" in GZDoom's Miscellaneous Options, so seeing this screen when quitting the game is totally optional to the player!
I will link the ENDOOM screen here so that you can put it in the PK3 yourself, Ravage matey! Once you insert it in the PK3, you shall be able to see it magically appear when exiting the game.
I was initially going to upload an animated GIF of it as a way to showcase it, but uploading a GIF attachment on my end kinda messes up the GIF playback every time I do, so it'll be best to see it in action for yourself within GZDoom.
As always, I will letcha know when I find out more stuff!
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