Fair enough.MObreck wrote: [...]
HereticMTOBase.pk3 contains all the custom artwork and scripting assets. Thus it is always required, so a single file option for the toploader method is not possible. Outside of duplicating those massive amount of assets into the toploader wad, which would be redundant and just increase the odds of mistakes being made in future updates.
In E2M2 of the original Doom episodes, I got some warning messages. I think it happened while some Ettins were crushed by those crushers in the SE part of the map, near the exit.
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invalid sound position (nan, nan, 78.000000) for actor of class MaceFX1
invalid sound velocity (nan, nan, 0.000000) for actor of class MaceFX1Also, mapinfo name definitions for MAP03, MAP31 and MAP32 are kinda incorrect. If you define a map name, you omit the "lookup" parameter since you are not looking elsewhere for the name. So instead of
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map MAP03 lookup "The Gauntlet"
map MAP31 lookup "Labyrinth of the Meen"
map MAP32 lookup "Chuck Gnorris"Code: Select all
map MAP03 "The Gauntlet"
map MAP31 "Labyrinth of the Meen"
map MAP32 "Chuck Gnorris"