[WIP] Troodon

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breadbagfly
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Re: [WIP] Troodon

Post by breadbagfly »

figured id make some npc/weapon plan to replace heavy wip screenshots. also uploaded new "concepts" and replaced first image with ones with models. there is infact new mapping but id say empty round walls aint much of posting pics for lol
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breadbagfly
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Re: [WIP] Troodon

Post by breadbagfly »

stream's mapping on map02 which i started to continue for now

Image
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Enjay
 
 
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Re: [WIP] Troodon

Post by Enjay »

Well, that makes my attempt from a few years back look a little sad. :lol:
Spoiler:
This is shaping up to be a really interesting project.
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comet1337
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Re: [WIP] Troodon

Post by comet1337 »

dinosaurs and guns?
please, do go on
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breadbagfly
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Re: [WIP] Troodon

Post by breadbagfly »

only took a month 2 figure out main character then, straight into clunkyass pose

Image

if i ever figured out to use right sized paper first things would maybe be less fuk this shit lol
Last edited by breadbagfly on Sun Apr 23, 2017 4:15 am, edited 1 time in total.
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chronoteeth
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Re: [WIP] Troodon

Post by chronoteeth »

feathered dinosaurssssss auhhhhhhhh i love it STILL <3
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HexenMapper
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Re: [WIP] Troodon

Post by HexenMapper »

This looks very cool! If you need music... I could have a go at something. I prefer to work in MIDI for doom mods, as long as that's not a problem :)
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Tormentor667
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Re: [WIP] Troodon

Post by Tormentor667 »

Enjay wrote:Well, that makes my attempt from a few years back look a little sad. :lol:
Looks like we are all fans of pyramids :P
Spoiler:
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chronoteeth
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Re: [WIP] Troodon

Post by chronoteeth »

curious tho, since this mod has obvious turok vibes, will there be fun, creative weapons in it as well?
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Pandut
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Re: [WIP] Troodon

Post by Pandut »

Damn son, this looks rad as hell. Those concept pieces of yours are top notch, looking forward to seeing more of this :D.
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breadbagfly
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Re: [WIP] Troodon

Post by breadbagfly »

ooh thanks, as usual. regarding weaponry: i definately planned some crazyass shit in it in turok sense, ill guess almost anything goes unless it ends up being terrifyingly hard to script lol

music sense ill be most likely doing all that myself, in sense of heavily sliced electronic shit and ambient which will also mean each map song will be really long. of course ill have to make stuff sort of tribal too.
havent really started properly on this aspect otherwise id post something
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Dr_Cosmobyte
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Re: [WIP] Troodon

Post by Dr_Cosmobyte »

There should be a reference to this music:



:D
Rubastax
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Re: [WIP] Troodon

Post by Rubastax »

I really hope we get some sort of gameplay-only variant so we can give gameplay feedback while the mod is still in development.
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breadbagfly
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Re: [WIP] Troodon

Post by breadbagfly »

@GAA1992
lool. i only vaguely remember some JP game on playstation, but reminds me ive been recently starting to use sequencer based beats again, instead of heavily sliced field recordings and samples so lets see what ill accidentaly cook up.

oh yea the gameplay alpha idea is infact cool and pain relieving idea, mightaswell finally start the NPCs properly too because i ended up to primarily model most of them first, same thing with some of the odd weapon ideas. not to mention this is the third time i actually remade the fucking hands cus second time i fucked up lighting, and to ease things the "concept" has right arm with some old leather strap so i had to wear one too.

also of any sort of "stalling" and unresponsiveness was not actually hitting the dirt or pc breakin or anything, but realizing i ended up crafting another "album" and such, also writing here is excessively hard yet for reasons unknown
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comet1337
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Re: [WIP] Troodon

Post by comet1337 »

grotesque and mutant-like
that's some great art
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