The Reconquest [1.1a] (Now with Arena)

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The Reconquest [1.1a] (Now with Arena)

Postby krokots » Tue Apr 11, 2017 10:43 am

Image

Doom: The Reconquest is a experimental strategy mod/game/hybrid, where you use Doom and other monsters to fight battles. It is heavily inspired by Heroes of Might and Magic, so you'll see "stack" system in here, and various bits (weekly creature/unit growth, resource system). But there are no castles, instead, you construct buildings on a conquered area. The main objective (right now) is to win a battle in the "Black Castle".

You will find more information how to play this in the game (INFO or the "Book of Help");

1.1 features:
44 unit types (Doom, Heretic, Hexen, Custom)
70 spells
14 main attributes
11 skills
Arena fights

Known bugs/problems include:
- Messages don't fit sometimes in the GUI
- Spelling and language mistakes (english is not my native)
- Dangerous spells that may mess with unit behaviour: Hypnotize - not tested enough, Mirror image - units get stuck
- The function that spawn enemy units will break if it will have to spawn extreme amounts of units (1000 mancubi), and it will spawn units outside maps (extremely unlikely though)

If you encounter any bug please tell me, and possibly make a screenshot what happened.

OK, here are screenies :
Spoiler:

Sample arena fights
Spoiler:

Video of gameplay with commentary (top notch english included) :
Spoiler:

Old videos :
Spoiler:


Use GZDoom version 2.4.0 (or newer) to play and Doom2 iwad.
Main Download:
The Reconquest 1.1b

Changelog
Spoiler:

Enjoy!
Last edited by krokots on Thu May 04, 2017 11:29 am, edited 21 times in total.
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Re: The Reconquest [Buggy Beta 1]

Postby isaacpop23 » Tue Apr 11, 2017 12:59 pm

The fact that you made something like this on the Doom engine that works at all is really impressive. I haven't noticed any bugs other than ones you've mentioned, though I haven't done that much yet. My only issues so far are the menu controls (minor) and how complicated the stats seems. It's probably just a learning curve, but trying to keep track of all the different kinds of magic appears quite daunting.
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Re: The Reconquest [Buggy Beta 1]

Postby krokots » Tue Apr 11, 2017 1:39 pm

isaacpop23 wrote:The fact that you made something like this on the Doom engine that works at all is really impressive. I haven't noticed any bugs other than ones you've mentioned, though I haven't done that much yet. My only issues so far are the menu controls (minor) and how complicated the stats seems. It's probably just a learning curve, but trying to keep track of all the different kinds of magic appears quite daunting.

The "Book of Help" have information about attributes, skills etc. But yes, I probably can add another section about some concepts, like "pain" or "nodes".
Your "hero" can have three main stats, which will increase by levels. So you can choose attack, health and accuracy if you don't want to mess with magic. Or wisdom and some magic types, but your units will not become more powerful then (except when you cast buffs on them). You know, it is pretty complicated now when I think of it :wink:. If you want to know anything in particular let me know.
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Re: The Reconquest [1.0]

Postby krokots » Wed Apr 19, 2017 4:55 pm

Updated to version 1.0

You can now design your armies, no more complete random. Rest of changes in the changelog. Most of the bugs are gone hopefully, now it is just not balanced. Next update probably I plan to do some serious monster tweaking - balancing, damage changes, etc. Spells I won't touch yet I think.

BTW here is a "bonus" - spell list ;)

Spoiler:
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Re: The Reconquest [1.0b]

Postby krokots » Fri Apr 21, 2017 6:26 am

Updated to version 1.0b
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Re: The Reconquest [1.0b]

Postby Hellser » Fri Apr 21, 2017 9:47 pm

As someone who absolutely loves Heroes of Might and Magic.. I need to download this. Right now.
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Re: The Reconquest [1.1a] (Now with Arena)

Postby krokots » Fri Apr 28, 2017 9:43 am

Thanks, though it is very different from Heroes. It just borrows some mechanics. I'd say it is more similar to some total war game. Or any RTS.
I updated to 1.1, and you can now just watch battles in the arena. If the campaign is too complicated, you can always enjoy gladiator-like battles now. It was created to balance monsters, and actually it was fun just to watch them fight, so I expanded it and it is now a part of the mod.
I included some example fights videos.
Also I did a new gameplay video with commentary, I tried to explain mechanics, but...well, I just forgot to explain some things.

Arena :
Spoiler:


Video :
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Re: The Reconquest [1.1a] (Now with Arena)

Postby morphles » Fri Apr 28, 2017 2:59 pm

As previous poster said this is very impressive. And as I said on youtube, this is crazy, the good kind of crazy :). Haven't had the time to play it, but hopefully will try it some time in future. Watched the videos though :).

Doom engine and sprites give very sweet retro look. Total doom war.
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Re: The Reconquest [1.1a] (Now with Arena)

Postby krokots » Fri Apr 28, 2017 3:15 pm

TY and cool you watched that through. I know Doom is not the best enviroment for this kind of game, but I always thought doom monsters could be used as an army. Their AI is basic but it still works enough to be fun. Feedback is appreciated, because it is hard to balance things out only by myself :wink:
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Re: The Reconquest [1.1a] (Now with Arena)

Postby BFG » Tue May 02, 2017 1:49 pm

as a huge Heroes of Might & Magic II fan I really dig this! :wub:
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Re: The Reconquest [1.1a] (Now with Arena)

Postby krokots » Thu May 04, 2017 11:23 am

Cool!

I updated to 1.1b. Added two new monsters. I'll be adding new monsters now, and there will be many over time.

Feel free to test them in the arena!
Image
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Re: The Reconquest [1.1a] (Now with Arena)

Postby De-M-oN » Sat Nov 18, 2017 7:33 pm

Does it also offer an arena with 2 impassable monster lines so that they're forced to use just range attacks?

Easy usage of own monsters in this battle possible?

edit: Oh I see the mod is more complex than first thought. I found a youtube video of this before this thread. ^^ It was with a Baron of Hell and the first what I noticed was the obvious lack of range attacks, because of the doom AI fighting always as close range as possible.
So for a proper fight we need to test both. Not just close range. A baron fireball fight will change a lot compared to a baron close attack punch fight. :)
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Re: The Reconquest [1.1a] (Now with Arena)

Postby krokots » Tue Nov 21, 2017 3:39 pm

Yes there are 3 arena types, square, rectangle arena (so monsters have a longer time to reach each other) and ranged arena with a pit between so they can't go into melee (unless they can fly)
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Re: The Reconquest [1.1a] (Now with Arena)

Postby De-M-oN » Tue Nov 21, 2017 3:40 pm

ah ok. awesome :)
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